Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace will use up one of its charges. Every time a charge is used, the player has a 25% chance of receiving a reward from the reward table. If the player doesn't win a reward, player will be rewarded with coins equal to the content of a small cash bag. If a player wins a reward, the reward will automatically show up in the player's inventory or in the player's bank in the case where the inventory is full. No messages appear in the player's chat box when this happens.
Attributes | Values |
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rdf:type
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rdfs:label
| - Shiny four-leaf clover necklace
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rdfs:comment
| - Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace will use up one of its charges. Every time a charge is used, the player has a 25% chance of receiving a reward from the reward table. If the player doesn't win a reward, player will be rewarded with coins equal to the content of a small cash bag. If a player wins a reward, the reward will automatically show up in the player's inventory or in the player's bank in the case where the inventory is full. No messages appear in the player's chat box when this happens.
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Strength
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Version
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dcterms:subject
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store
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Examine
| - Worn by the lucky.
- This grants a 3% boost to all XP while worn and offers a chance of getting rare rewards while skilling or fighting.
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Tradeable
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stacksinbank
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convert
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Equipable
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alchable
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destroy
| - Are you sure you want to destroy this item? You can reclaim an empty version from Diango in Draynor.
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disassembly
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Quest
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kept
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Prayer
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Stackable
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Tier
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Slot
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Magic
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Name
| - Shiny four-leaf clover necklace
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Value
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Members
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Weight
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Update
| - Treasure Hunter – Lucky Clover Necklaces
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Armour
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Class
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Image
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Life
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ID
| - 31623(xsd:integer)
- 31629(xsd:integer)
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Release
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Ranged
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Requirements
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abstract
| - Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace will use up one of its charges. Every time a charge is used, the player has a 25% chance of receiving a reward from the reward table. If the player doesn't win a reward, player will be rewarded with coins equal to the content of a small cash bag. If a player wins a reward, the reward will automatically show up in the player's inventory or in the player's bank in the case where the inventory is full. No messages appear in the player's chat box when this happens. Once the necklace is depleted of all of its charges, the necklace becomes a purely cosmetic item. The 3% bonus XP is also lost when this happens. There is no way to recharge the necklace.
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