Living spells are semi-sentient spells that roam the Mournland. Whatever created the Day of Mourning during the Last War transformed any spell being cast when it happened into a living being. These creatures, dubbed living spells, still roam the Mournland, instinctively going after any creature it comes across. Occasionally, a living spell emerges from the gray mists of the Mournland, attacking a local town.
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| - Living spells are semi-sentient spells that roam the Mournland. Whatever created the Day of Mourning during the Last War transformed any spell being cast when it happened into a living being. These creatures, dubbed living spells, still roam the Mournland, instinctively going after any creature it comes across. Occasionally, a living spell emerges from the gray mists of the Mournland, attacking a local town.
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| Homeland
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| Name
| - Chilling Fog
- Chillspark
- Corrosion Web
- Frostclutch
- Glitterfire
- Living Blasphemy
- Living Burning Hands
- Living Cloud of Daggers
- Living Cloudkill
- Living Fireball
- Living Flaming Sphere
- Living Spell
- Shroud of Death and Despair
- Sickening Sleep
- Withering Grasp
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| Caption
| - A chillspark, from Dungeon Magazine issue #175
- A frostclutch, from Dungeon Magazine issue #375
- A shroud of death and despair, from Five Nations
- A withering grasp and living cloud of daggers,
- Glitterfire, from Monster Manual III
- from Dungeon Magazine issue #175
- A living cloudkill, from the Eberron Campaign Setting
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| 3e type
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| 4e type
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| 3e size
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| 4e size
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| 4e source
| - Dungeon Magazine issue #175
- Eberron Campaign Guide, pg. 95
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| 3e source
| - Dragon Magazine issue #329
- Eberron Campaign Setting, pg. 293-295
- Five Nations, pg. 293-295
- Monster Manual III, pg. 92
- Monster Manual III, pg. 92-93
- Monster Manual III, pg. 93-94
- Monster Manual III, pg. 94
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| 3e creature
| - Spells
- Blasphemy
- Fireball
- Cone of Cold
- Burning Hands
- Cloudkill
- Crushing Despair and Finger of Death
- Enfeeblement and Sleep
- Fireball and Glitterdust
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| 4e language
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| abstract
| - Living spells are semi-sentient spells that roam the Mournland. Whatever created the Day of Mourning during the Last War transformed any spell being cast when it happened into a living being. These creatures, dubbed living spells, still roam the Mournland, instinctively going after any creature it comes across. Occasionally, a living spell emerges from the gray mists of the Mournland, attacking a local town.
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