No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. But an eerie evil has also set its eye on Illmarsh, and the community’s deep lords are the first to fall. Can the heroes discover what foulness festers in the mind of Illmarsh? And will they be able to withstand the whispers of an insanity from beyond the stars?
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| - No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. But an eerie evil has also set its eye on Illmarsh, and the community’s deep lords are the first to fall. Can the heroes discover what foulness festers in the mind of Illmarsh? And will they be able to withstand the whispers of an insanity from beyond the stars?
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| - Carrion Crown 4 of 6
- Pathfinder Adventure Path #46
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| - PDF: $13.99
- Print: $19.99
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| - Pathfinder Adventure Path #46:
- Wake of the Watcher
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abstract
| - No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. But an eerie evil has also set its eye on Illmarsh, and the community’s deep lords are the first to fall. Can the heroes discover what foulness festers in the mind of Illmarsh? And will they be able to withstand the whispers of an insanity from beyond the stars? A Pathfinder Roleplaying Game adventure for 9th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories and RPG adventures long awaited by Pathfinder players. In this adventure the heroes investigate lands inspired by the mind-bending horrors of weird fiction author H.P. Lovecraft and face off against terrifying foes drawn from his ever-popular Cthulhu Mythos. This volume also includes articles introducing the Elder Gods, unimaginable terrors from beyond the stars, to the Pathfinder campaign setting, and an expanded Bestiary unleashing a host of maddening Lovecraftian monsters on the Pathfinder Roleplaying Game. Plus new fiction in the Pathfinder’s Journal, and much more!
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