About: SD Gundam G Generation Spirits Stage: War in the Pocket 1   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Player Units: Player Team M Zaku II Kai - Bernard Wiseman Zaku II Kai (Commander Type) - Zeon Soldier * Rick Dom II - Zeon Soldier * Rick Dom II - Zeon Soldier Enemy Units: Gray Phantom - Federation Officer * Mass Production Type Guncannon - Federation Soldier (Standby) * Mass Production Type Guncannon - Federation Soldier (Standby) * Mass Production Type Guncannon - Federation Soldier (Standby) Salamis - Federation Officer * GM Command - Federation Soldier (Standby) * GM Command - Federation Soldier (Standby) * GM Command - Federation Soldier (Standby)

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  • SD Gundam G Generation Spirits Stage: War in the Pocket 1
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  • Player Units: Player Team M Zaku II Kai - Bernard Wiseman Zaku II Kai (Commander Type) - Zeon Soldier * Rick Dom II - Zeon Soldier * Rick Dom II - Zeon Soldier Enemy Units: Gray Phantom - Federation Officer * Mass Production Type Guncannon - Federation Soldier (Standby) * Mass Production Type Guncannon - Federation Soldier (Standby) * Mass Production Type Guncannon - Federation Soldier (Standby) Salamis - Federation Officer * GM Command - Federation Soldier (Standby) * GM Command - Federation Soldier (Standby) * GM Command - Federation Soldier (Standby)
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  • Player Units: Player Team M Zaku II Kai - Bernard Wiseman Zaku II Kai (Commander Type) - Zeon Soldier * Rick Dom II - Zeon Soldier * Rick Dom II - Zeon Soldier Enemy Units: Gray Phantom - Federation Officer * Mass Production Type Guncannon - Federation Soldier (Standby) * Mass Production Type Guncannon - Federation Soldier (Standby) * Mass Production Type Guncannon - Federation Soldier (Standby) Salamis - Federation Officer * GM Command - Federation Soldier (Standby) * GM Command - Federation Soldier (Standby) * GM Command - Federation Soldier (Standby) Salamis - Federation Officer * GM Command - Federation Soldier (Standby) * GM Command - Federation Soldier (Standby) * GM Command - Federation Soldier (Standby) GM Sniper II - Federation Soldier * Mass Production Type Guncannon - Federation Soldier * Mass Production Type Guncannon - Federation Soldier GM Sniper II - Federation Soldier * Mass Production Type Guncannon - Federation Soldier * Mass Production Type Guncannon - Federation Soldier GM Sniper II - Federation Soldier * Mass Production Type Guncannon - Federation Soldier * Mass Production Type Guncannon - Federation Soldier GM Command - Federation Soldier * GM Command - Federation Soldier * GM Command - Federation Soldier GM Command - Federation Soldier * GM Command - Federation Soldier * GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier Enemy Reinforcements: -Trigger: Bernie approaches the target area GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier GM Command - Federation Soldier Strategy: Have Bernie fight while retreating from the enemies in order to destroy them while keeping out of the range of as many as possible. Even once he reaches high tension it will take two hits to destroy the enemies, so you'll want to counter and then finish them off on the next turn. Once he approaches the escape point reinforcements will arrive. Either break through and retreat or destroy them all for maximum Haro points. As for the rest of the enemies on the space map, they're very basic units that pose little threat, just watch out for the attack range on the GM Snipers.
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