About: AC2:Announcements - 2003/04 - Conflagration   Sponge Permalink

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  • AC2:Announcements - 2003/04 - Conflagration
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  • 60.0
  • * Human Magic: We've sped up the animation used for many special skills, including those found in magic specialty trees, to match the speed of Tumerok magic power-up animations. In general, this will increase the speed at which many skills take effect, although offensive skills should still take longer to use than defensive skills. * Lugian Magic: We've sped up the animation used for many special skills, including those found in magic specialty trees, to match the speed of Tumerok magic power-up animations. In general, this will increase the speed at which many skills take effect, although offensive skills will still take longer to use than defensive skills. * Tumerok Feral Intendant: We've returned some of the power to this class's pets that was removed in March. The chart below details the changes made to these pets through our live process, and how they stand in our April episode:
  • * Insidious Concoction: The reset timer on this skill has been reduced from five minutes to one second. * Human Defender
  • The Human sighed a low, lingering moan as she fell to the ground. Reebur lifted his head and loosed a victory howl to the heavens, a deafening croak that emanated from deep within his chest and filled the jungle around the ruined outpost. He inspected his victim, a slight Human female. Her skin was dry and revolting, and the top of her head was a tangled mass of yellow whiskers. He gave the remains a final kick.
  • * Hunter's Intuition: This skill can now be used while wielding bows or single swords.
  • No, it wasn't a full assault on the invaders, Reebur thought. But for now, it would do.
  • Reebur remembered clearly the night, months ago, when a desiccated creature from Burun legend appeared at the tribal fire. For many years he and the others had heard whispered tales about the old ones who commanded the Gurog, ancient creatures so long dead that no moisture remained in their bodies. Now such a being stood in front of the assemblage. The great Immortals of his tribe listened, stroking their immense chins as the ancient creature spoke.
  • * /pet alldie * All your pets die. Tactician pets do not respond to this command.
  • * Everlasting Fire: The fire damage over time effect has been increased from 1 – 5 points of damage/second to 3 – 12 points of damage/second for 60 seconds.
  • His name was Hahnain, and he said times were changing. The Tumeroks, Humans and Lugians—vermin that Reebur's kin had helped to drive from these lands—were returning. Those Tumeroks were crawling from their hiding places, where they had cowered for centuries. Already they and their allies had made fumbling attempts to steal Drudge lands. Now, though, was an opportunity, the creature said, a chance to finally destroy these parasites. They had only to draw the vermin out, let them expose themselves to the danger. When the moment was right, the Burun would overrun them, infiltrate their shelters, and destroy them once and for all. Then the Burun would finally have freedom, along with power unlike any they had known before. All the tribes had to do was wait.
  • * /pet heal * All pets that have healing spells cast them on their master.
  • * /pet buff * All pets that have buffs cast them on their master.
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  • Class Specific Changes
  • General Skill Changes
  • * End Game: Since this skill does not perform critical hits, the reference to these has been removed from the description. * Human Bounty Hunter
  • You'll be able to issue a total of five commands to your pets every five seconds. If you try to issue more commands than that, you will receive an error message and won't be able to issue any more commands until the timer has expired.
  • Some important tips on spending your experience:
  • As with our previous reset, we wanted to give you some important reminders on this reset:
  • * /pet return * All pets return to their master. Tactician pets, Hivekeeper pets, and Elementalist Thunderstorms, Hurricanes, Volcanic Rifts and Incendiary Clouds will not respond to this command.
  • * /pet name * Names the selected pet. Pet names are subject to the same name-filtering as player names. Pet names cannot be longer than 25 characters.
  • Last night, Hahnain appeared again at the tribal fire. The Immortals of his tribe felt as Reebur did, and they said as much to the ancient creature, who spoke in soothing tones, assuring them that with patience, once again they would have their day. The moment was not quite right; they were still amassing their power. Once gathered, that power would be brought to bear on all their enemies.
  • * /pet attack * All pets attack selected target. Attacking a target different than the one assigned to your pets will override this command. Tactician pets and Hivekeeper pets will not respond to this command.
  • Now that our April episode has launched, you'll find an exhaustive list of changes that are appearing in this episode. As always, new content is not mentioned in here; you'll need to discover that on your own. For details on upcoming episodes, please see our In Development section or our In Development forum. Also, for the latest updates on what's going on with the game, check out the State of the Code and the State of the Network.
  • In fact, Hahnain said, his desiccated lips pulled back to reveal a gaping rictus of a smile, he had come to bring them a taste of that power. He presented the Immortals with a gift, a primitive variation of a crystalline device once fashioned by the mage Asheron. This device, and more like it, would allow them to slip through portalspace to whatever location they desired. It would be their anchor, allowing the Immortals to create long-lasting portals. These portals could be used to transport more brave warriors to a battle, thus allowing the Burun to continuously assault an outpost or town. Better yet, given enough time the device could establish itself permanently where it was placed. Afterward, almost nothing would be able to disrupt a portal created by the tribe's Immortals. The land around the portal device could not be taken back; the Burun would hold it forever.
  • * Human Melee: Two minor changes have been made to skill descriptions in this tree.
  • * Each character has one reset that can be used in either our April or May episodes. If the reset is not used in April or May, it will be lost when our June episode launches. * Only characters created prior to our April episode will have access to this reset. * Be extremely careful in how you spend your skill credits and experience! We cannot stress this enough. If you spend your experience unwisely, you may end up with an unplayable character.
  • While the promise of freedom from worry was intoxicating, the past few months had been a test of patience for Reebur. They hadn't been completely inactive in those months, many raids had been made against the invaders as they tried to rebuild their disgusting hovels. His brothers had blighted the land under the command of those rattling dry bones that rode atop decaying ataurs. But Reebur believed it wasn't enough. The vermin still believed they could wrest the land from his kin, and that could not be allowed. No, nothing short of a full assault on these misshapen creatures would satisfy him. They must be eradicated.
  • * Nature's Aid: The pet Lasher's hit points have been increased from 15 points per skill level to 20 points per skill level.
  • Pet Commands In April, you will be able to issue the following commands to your pets.
  • * Tumerok Feral Intendant: Iron Pincers, Leader of the Pack, Lumbering Might
  • * You cannot issue the attack, buff, or heal commands while mounted on an Ataur. You will be able to use the name and return commands while mounted. * If the target of your attack command is more than 30 meters away from you, the pet will ignore your command. * If you attack a different target from the one you've assigned to your pet, the pet will switch to your target. * If you issue an attack command on someone in your fellowship, the pet will ignore the command. * A pet will ignore a command if it can't perform the action. For example, a stationary pet will ignore a return command, and a pet without healing spells will ignore a heal command. * Certain pets are not considered "managed" pets, so they will not respond to the direction of their master.
  • * Extinguish Blaze: In addition to removing any fire effects on the target, the skill will now have a chance of giving the target complete immunity to fire effects for 60 seconds. The chance of application starts at 20% at level 1 and increases to 70% at level 50. * Human Ranger: Three skills have been changed in this tree.
  • * Defensive Stance: The skill description now correctly states that it actually lowers your attack speed and not your damage.
  • * Tumerok Invoker: Invoke the Grandmother, Invoke the Grandfather
  • * /pet die * Selected pet dies. Tactician pets do not respond to this command.
  • The Immortals laughed with joy over this gift. The tribe broke out in a great dance around the tribal fire, one that lasted until the first rays of morning crept over the horizon. Though exhausted from the night's revelry, the Immortals used their new gift that very morning, and Reebur had been among the first to leap through the portal. The vermin who had been on the other side were caught unaware and fell easily. Now he and his brothers had only one task, to destroy any vermin who were foolish enough to attack them. Soon this device would make this land the Burun's own.
  • * Skills now display much more information about how they work in the examination panel. That information can be helpful in determining if you want to train the skill. * We suggest you spend all your skill credits first, and then devote experience to the skills. * Don't forget to train an essential skill, like a Mastery, Grand Mastery, Paragon or Adept. * Go slowly! Don't feel obligated to spend all of your experience at once. This is especially the case if you are pursuing a new skill tree. Investigate the skills slowly, seeing how they interact and how useful you feel they are. Try to minimize how much experience you need to gain to untrain a skill you aren't pleased with. * Be careful that you don't devote too much experience to a skill. Skill point costs can dramatically increase as you increase your skill rating. * Remember that a skill inherits 1 point for every 10 points given to its parent. This means that it is sometimes cheaper to buy 10 points in the parent skill than purchase 1 point of the child skill. * If you are going to rebuild your character, making only slight modifications to the distribution of their experience, you might want to write down their current skills and skill ratings.
  • * All skills that act as "gates" to skills above them in the skill tree have had their reset timers reduced from five minutes to one second. Although you won't be able to use more than one of these gating skills at a time, you will be able to recast them quickly on yourself after you die, instead of waiting for the reset timer to expire. The reset timer has changed, but the duration of these skills has not. The affected skills are:
  • * Flails: The speed of the attack animations for flails has been increased so that flails are now approximately the same speed as swords. * Human Alchemist: Two skills have been changed in this skill tree.
  • Pets will not always respond to every command, for various reasons:
  • Additional Skill Reset After seeing the responses to the skill reset we offered in March, and some of the problems players ran into when redistributing their skill credits and experience, we have decided to include one additional reset that will be available from the date our April episode launches until the date our June episode begins. You can reset all the skills on your character, regaining all the skill credits and experience points spent on those skills, by typing "/skills reset."
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  • April Episode: "Conflagration"
  • April Guide: Conflagration
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