Ghouls 'n Ghosts, known as Daimakaimura (大魔界村, lit. "Great Demon World Village") in Japan, is the follow up to the smash arcade hit Ghosts 'n Goblins. It was released in 1988. It was the second game to use Capcom's proprietary CPS (Capcom Play System) arcade architecture.
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| - Ghouls 'n Ghosts, known as Daimakaimura (大魔界村, lit. "Great Demon World Village") in Japan, is the follow up to the smash arcade hit Ghosts 'n Goblins. It was released in 1988. It was the second game to use Capcom's proprietary CPS (Capcom Play System) arcade architecture.
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Platforms
| - Amiga, Amstrad CPC, Atari ST, Commodore 64, Sega Saturn, PS1, SuperGrafx, Sega Master System, Sega Genesis, Virtual Console , ZX Spectrum
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JapaneseName
| - "Daimakaimura", which translates to "Great Demon World Village"
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Designer
| - Tokuro Fujiwara, S. Yoshimoto, H. Yamamoto
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| - Ghouls 'n Ghosts, known as Daimakaimura (大魔界村, lit. "Great Demon World Village") in Japan, is the follow up to the smash arcade hit Ghosts 'n Goblins. It was released in 1988. It was the second game to use Capcom's proprietary CPS (Capcom Play System) arcade architecture.
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