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An Entity of Type : dbkwik:resource/LepA5BC7Wq7ufwqxaPtyZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Super Jump Punch (スーパージャンプパンチ, Sūpā Janpu Panchi) is Mario and Luigi's up special move in Super Smash Flash 2. It causes the character to jump, giving what appears to be an uppercut to anyone in the way. The move is based off their side scrolling game, where they jump into the boxes and coins come out. For this reason, the move results in coins appearing (and immediately disappearing) for every hit for Mario and once for Luigi.

AttributesValues
rdf:type
rdfs:label
  • Super Jump Punch
rdfs:comment
  • Super Jump Punch (スーパージャンプパンチ, Sūpā Janpu Panchi) is Mario and Luigi's up special move in Super Smash Flash 2. It causes the character to jump, giving what appears to be an uppercut to anyone in the way. The move is based off their side scrolling game, where they jump into the boxes and coins come out. For this reason, the move results in coins appearing (and immediately disappearing) for every hit for Mario and once for Luigi.
  • The Super Jump Punch is Mario, Luigi, and Dr. Mario's Up Special Move. When performed by either Mario or Dr. Mario, they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, coins fly out of the enemy, and the foe receives multiple hits. The last hit of the attack deals little knockback, but it can Star KO opponents if used near the upper blast line, especially in Brawl.
  • The Super Jump Punch is used by Mario and Luigi in Super Smash Bros. Brawl. Mario and Luigi's Super Jump Punches are slightly different. It is a useful recovery move. Image:Stub.png This article has been deemed a stub. You can help Wii Wiki by [ expanding it].
  • Luigi's Super Jump Punch acts a bit differently. Rather than jumping high up and moving a little in the direction he's looking in, he essentially just jumps straight up, which overall is a poorer recovery attack. He also flips upside at the pinnacle of the jump as of Super Smash Bros. Brawl. Also, if he attacks an opponent while doing this, only one coin will be ejected rather than a multitude of them. Nevertheless, the attack can be much more devastating if performed correctly (the player executes the move when Luigi is standing in the same place as the opponent) - if you do, the enemy will be engulfed in flames, with the same noise the home-run bat makes, and they would receive up to 25% damage, 24% more than usual. It also has large knockback.
dcterms:subject
dbkwik:mcleodgamin...iPageUsesTemplate
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
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Games
  • Super Smash Bros.
  • Super Smash Bros. Brawl
  • Super Smash Bros. 3DS/Wii U
  • Super Smash Bros. Melee
Name
  • Super Jump Punch
Type
  • Attack
Icon
  • 60(xsd:integer)
Class
  • B
Universe
User
abstract
  • Super Jump Punch (スーパージャンプパンチ, Sūpā Janpu Panchi) is Mario and Luigi's up special move in Super Smash Flash 2. It causes the character to jump, giving what appears to be an uppercut to anyone in the way. The move is based off their side scrolling game, where they jump into the boxes and coins come out. For this reason, the move results in coins appearing (and immediately disappearing) for every hit for Mario and once for Luigi.
  • The Super Jump Punch is Mario, Luigi, and Dr. Mario's Up Special Move. When performed by either Mario or Dr. Mario, they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, coins fly out of the enemy, and the foe receives multiple hits. The last hit of the attack deals little knockback, but it can Star KO opponents if used near the upper blast line, especially in Brawl.
  • The Super Jump Punch is used by Mario and Luigi in Super Smash Bros. Brawl. Mario and Luigi's Super Jump Punches are slightly different. It is a useful recovery move. Image:Stub.png This article has been deemed a stub. You can help Wii Wiki by [ expanding it].
  • Luigi's Super Jump Punch acts a bit differently. Rather than jumping high up and moving a little in the direction he's looking in, he essentially just jumps straight up, which overall is a poorer recovery attack. He also flips upside at the pinnacle of the jump as of Super Smash Bros. Brawl. Also, if he attacks an opponent while doing this, only one coin will be ejected rather than a multitude of them. Nevertheless, the attack can be much more devastating if performed correctly (the player executes the move when Luigi is standing in the same place as the opponent) - if you do, the enemy will be engulfed in flames, with the same noise the home-run bat makes, and they would receive up to 25% damage, 24% more than usual. It also has large knockback. While Dr. Mario's Super Jump Punch is exactly like Mario's in Super Smash Bros. Melee, in Super Smash Bros. for Nintendo 3DS and Wii U, it does much more damage ans knockback but it travels a shorter distance. So far, the attack has appeared in Super Smash Bros. (Mario, Luigi), Super Smash Bros. Melee (Mario, Luigi, Dr. Mario), Super Smash Bros. Brawl (Mario, Luigi) and Super Smash Bros. for Nintendo 3DS / Wii U (Mario, Luigi, Dr. Mario).
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