rdfs:comment
| - The Horansi are a sapient, feline-humanoid race native to the planet Mutanda. Their primitive, tribal society was equally welcoming to the Empire or the Republics. They recognized the importance of the prothium mines in their system and played upon it, selling themselves out as hunting guides for the miners and soldiers stationed there. The average Horansi is bipedal, although they can run on all fours when the terrain dictates it. Their night vision is especially acute, allowing them to track prey in low-light conditions. They have four subspecies, each playing a different role in society - the Kasa (warriors), Gorvan (leaders), Mashi (mystics), and Treka (commoners).
- Horansi culture is one based on a strictly enforced caste system, and although it is seen as barbaric by off-worlders, the Horansi see it as the key to keeping their race far from the horrific warfare and bloodshed it once knew in its past. Each subspecies knows its place in the world and is bound tightly to it. And none will mate outside of their caste. The Gorvan are the rulers and overseers for the lands and the people. From them comes guidance and justice according to Horansi law.
|
abstract
| - The Horansi are a sapient, feline-humanoid race native to the planet Mutanda. Their primitive, tribal society was equally welcoming to the Empire or the Republics. They recognized the importance of the prothium mines in their system and played upon it, selling themselves out as hunting guides for the miners and soldiers stationed there. The average Horansi is bipedal, although they can run on all fours when the terrain dictates it. Their night vision is especially acute, allowing them to track prey in low-light conditions. They have four subspecies, each playing a different role in society - the Kasa (warriors), Gorvan (leaders), Mashi (mystics), and Treka (commoners).
- Horansi culture is one based on a strictly enforced caste system, and although it is seen as barbaric by off-worlders, the Horansi see it as the key to keeping their race far from the horrific warfare and bloodshed it once knew in its past. Each subspecies knows its place in the world and is bound tightly to it. And none will mate outside of their caste. The Gorvan are the rulers and overseers for the lands and the people. From them comes guidance and justice according to Horansi law. The Kasa are the warriors. Under the guidance of and in service to the Gorvan, the Kasa protect the Horansi, as well as entertain new technologies and ideas with their innate curiosity. The Treka are the commoners. Because of them buildings are built, jewelry is made, crops are sewn, and the chattle are kept. They are the strong foundation of the Horansi culture. The Mashi are the mystical ones. Through their spiritual ways and keen insight they keep the Horansi in tune with nature and the spirit world around them. Horansi are big-cats by nature (meaning lions, tigers, leopards and the like), and their behaviour shows it. Although only somewhat aloof among their own kind, their ethnocentric views means that anyone who is not Horansi is only worth their time and effort if they want to exert themselves. They owe nothing to any Kimach (outsider), unless the individual Horansi sees fit. Note that though the Horansi usually say nothing of this feeling, their exclusive behaviour does in a very subtle way. The Horansi also hold to other cat-like behaviours such as rubbing cheeks in greetings with a familiar soul of the same subspecies, or someone extremely familiar. Technology is eyed thoroughly for its use and benefits to the race before even being allowed onto the planet, and only then if it will not interfere with their cultural beliefs and the planet's ecosystem. Blasters are not used on-world, and are considered dishonorable if even worn on-world. It is believed that battles should be fought claw to claw; swords are used as are various bladed weapons, bows and arrows.
|