rdfs:comment
| - A "wrong" sound effect that doesn't fit the action portrayed is played for comedic effect. This is for the audience's ears only, the characters never notice in-universe (that would be Sound Defect). On some shows, this is done routinely and serves to enhance the overall wackiness, on others it is used sparingly and to make a specific auditive point or gag, for example when the impact of a huge object fails to produce the ear-shattering KABOOM sound the audience expects. Typically, 'big' things get a 'small' or silly sound, but the trope works the other way around as well. Stock Sound Effects and inherently funny sounds (associated with circuses and clowns) are especially popular. In a common variation, this trope is Exaggerated by the use of a different Wacky Sound Effect every time an act
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abstract
| - A "wrong" sound effect that doesn't fit the action portrayed is played for comedic effect. This is for the audience's ears only, the characters never notice in-universe (that would be Sound Defect). On some shows, this is done routinely and serves to enhance the overall wackiness, on others it is used sparingly and to make a specific auditive point or gag, for example when the impact of a huge object fails to produce the ear-shattering KABOOM sound the audience expects. Typically, 'big' things get a 'small' or silly sound, but the trope works the other way around as well. Stock Sound Effects and inherently funny sounds (associated with circuses and clowns) are especially popular. In a common variation, this trope is Exaggerated by the use of a different Wacky Sound Effect every time an action is repeated, for example when a character is repeatedly hit on the head with the same object. Sometimes, a sound is played where there shouldn't be anything to hear, for example Squeaky Eyes (a subtrope). Contrast with Audible Sharpness and Audible Gleam which aren't considered wacky but rather cross over to Coconut Effect territory. Contrast also with Space Is Noisy, where 1) the space noise is also more or less expected by the viewer and 2) the sound effects are pseudorealistic rather than wacky. See also Editorial Synaesthesia. Another extreme version of this is when something or someone gets a sound effect for just being there or coming into view. Wacky sound effects are a staple of animation, but also sometimes used in older live-action works where it is likely, however, to be deemed by a present-day audience to feel inappropriate and tantamount to Special Effects Failure. Then, there's the connection to Slapstick and, by association, to funny home videos. Examples of Wacky Sound Effect include:
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