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An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cloner's Maze is the 147th level in Chip's Challenge Level Pack 2. It is one of the Secret levels in CCLP2. As noted in the hint, there may not be any fast maneuvers or split-second timing required, but Cloner's Maze is nevertheless an excruciatingly hard puzzle at its hardest (as expected from Eric Schmidt's level 154), though trivial in some cases and not too difficult in the early stages. Cloner's Maze is the third of the three CCLP2 levels on which the bold route is unknown to everyone other than its single holder - the best public AVI and TWS solutions are 8 seconds short.

AttributesValues
rdf:type
rdfs:label
  • Cloner's Maze
rdfs:comment
  • Cloner's Maze is the 147th level in Chip's Challenge Level Pack 2. It is one of the Secret levels in CCLP2. As noted in the hint, there may not be any fast maneuvers or split-second timing required, but Cloner's Maze is nevertheless an excruciatingly hard puzzle at its hardest (as expected from Eric Schmidt's level 154), though trivial in some cases and not too difficult in the early stages. Cloner's Maze is the third of the three CCLP2 levels on which the bold route is unknown to everyone other than its single holder - the best public AVI and TWS solutions are 8 seconds short.
Level
  • 147(xsd:integer)
dcterms:subject
chips available
  • 14(xsd:integer)
difficulty lynx
  • 5(xsd:integer)
bold lynx
  • 869(xsd:integer)
Password
  • IAQO
levelset
bold difficulty ms
  • 5(xsd:integer)
bold ms
  • 789(xsd:integer)
bold complexity ms
  • 5(xsd:integer)
difficulty ms
  • 5(xsd:integer)
bold difficulty lynx
  • 5(xsd:integer)
bold complexity lynx
  • 5(xsd:integer)
Hint
  • No fast maneuvers or split-second timing required here! Just use your brain.
chips required
  • 14(xsd:integer)
Name
  • Cloner's Maze
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 999(xsd:integer)
abstract
  • Cloner's Maze is the 147th level in Chip's Challenge Level Pack 2. It is one of the Secret levels in CCLP2. As noted in the hint, there may not be any fast maneuvers or split-second timing required, but Cloner's Maze is nevertheless an excruciatingly hard puzzle at its hardest (as expected from Eric Schmidt's level 154), though trivial in some cases and not too difficult in the early stages. Maneuvering skills require sending monsters across changing landscapes into several bombs, sticking monsters on traps to deflect others, and using uncollected chips or even other monsters to deflect monsters into place. In fact, a split-second double-monster collision is used to provide a back-door entrance to the yellow key. The original solutions included cloning numerous gliders across the very top to eventually get the bombs open by brute force. Cloner's Maze is the third of the three CCLP2 levels on which the bold route is unknown to everyone other than its single holder - the best public AVI and TWS solutions are 8 seconds short.
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