About: Burnt Rubber   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You'll be behind the controls of Laverne now, and there are a couple of things to keep in mind before you go forward. First of all, you've got a UV Turret that'll fry any Kryll that attack. Simply sweep the ray over them and they will burn up. Second, you need to know that the vehicle has a rather limited energy output. Therefore, it can only divert power to the engines or the UV Turret, but not both simultaneously. Luckily, the Kryll come in sets, so you won't have to constantly be on the lookout for Kryll at different spots. The white meter at the top of the screen represents your vehicle's health.

AttributesValues
rdfs:label
  • Burnt Rubber
rdfs:comment
  • You'll be behind the controls of Laverne now, and there are a couple of things to keep in mind before you go forward. First of all, you've got a UV Turret that'll fry any Kryll that attack. Simply sweep the ray over them and they will burn up. Second, you need to know that the vehicle has a rather limited energy output. Therefore, it can only divert power to the engines or the UV Turret, but not both simultaneously. Luckily, the Kryll come in sets, so you won't have to constantly be on the lookout for Kryll at different spots. The white meter at the top of the screen represents your vehicle's health.
dcterms:subject
dbkwik:gears-of-wa...iPageUsesTemplate
dbkwik:gearsofwar/...iPageUsesTemplate
abstract
  • You'll be behind the controls of Laverne now, and there are a couple of things to keep in mind before you go forward. First of all, you've got a UV Turret that'll fry any Kryll that attack. Simply sweep the ray over them and they will burn up. Second, you need to know that the vehicle has a rather limited energy output. Therefore, it can only divert power to the engines or the UV Turret, but not both simultaneously. Luckily, the Kryll come in sets, so you won't have to constantly be on the lookout for Kryll at different spots. The white meter at the top of the screen represents your vehicle's health. Pay attention to audio cues from your accomplices Chap and Dom. Chap'll scream "Kryll!" when there are enemies to fry, as well as give you directional hints while you're behind the turret ("Six o'clock!" means to look behind you). When Dom says "Clear!", it's time to switch to the driver's seat and keep going down the road. A bit further ahead, Chap will direct you off the freeway and onto the roads. Luckily, the road is a linear path throughout this drive. As long as you keep listening to the audio cues from Chap and Dom, you should have little problem making it through the streets. If you're having too much trouble, try to memorize where the Kryll come from and stop at those places with the UV Turret armed to take them out. This will be almost imperative on Insane.
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