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An Entity of Type : dbkwik:resource/siRG2ikOy6cBK4tzx6HLfg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Spin Jump is a ground pound in Paper Mario and Paper Mario The Thousand Year Door. it can break panels on the floor. It can also flip panels that contain Star Peice.

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  • Spin Jump
  • Spin Jump
  • Spin Jump
  • Spin Jump
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  • The Spin Jump is a ground pound in Paper Mario and Paper Mario The Thousand Year Door. it can break panels on the floor. It can also flip panels that contain Star Peice.
  • The Spin Jump (回転ジャンプ Kaiten Janpu?), also called the Super Sonic Spin Attack or Jump, is one of the first and most basic maneuvers in the Sonic the Hedgehog series. It is a mid-air variation of the Spin Attack, where the user curls up and jumps into enemies or obstacles, dealing damage. It has since its introduction become one of the most basic attacks in the series, and arguably the most common as well, given that almost every playable character in the series has at some point been able to perform it.
  • Der Spin Jump (dt. Wirbelsprung, jap. 回転ジャンプ Kaiten Janpu) ist eine Basis-Attacke, die viele Sonic-Charaktere können. Dazu springen sie in die Luft und machen mehrere Saltos, bevor sie auf ihrem Gegner landen.
  • El Spin Jump (回転ジャンプ Kaiten Janpu), también llamado Super Sonic Spin Attack o Jump, es uno de los primeros y más básicos maniobras en la saga de Sonic the Hedgehog. Es una variación en pleno vuelo del Spin Attack, donde los rizos del usuario y saltan a los enemigos u obstáculos, causando daño. Fue introducido por primera vez en la versión de 16 bits de Sonic the Hedgehog.
  • The technique seems to be also present in the Prime Series, as many cutscenes showing Samus obtaining an item (particularly Morph Ball upgrades) have Samus jumping and defying gravity by spinning in the air for longer than possible. In addition, in the original Prime game, when fighting Metroid Prime, every time Samus causes it to burrow to another, lower level, there is a short cutscene showing her spin jumping through the hole that Metroid Prime escapes through. Another instance of the Spin Jump's appearance in the Prime series is in the Metroid Prime 2: Echoes Multiplayer. When battling against others, if Samus does a normal Space Jump, the enemy will see Samus do a Spin Jump, although this does not affect Samus' Visor at all, as if she was doing a normal jump. Whether the Spin Jump occ
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