About: Mole Mania   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mole Mania (モグラ〜ニャ, Mogura~Nya) was released for the Game Boy in 1996. Produced by video game legend Shigeru Miyamoto, Mania is one of his lesser known titles. The game stars "Muddy“ (a sunglasses wearing mole) who navigates his way through eight worlds, each with their own uniquely difficult series of mazes, in an attempt to rescue his kidnapped mole family from an evil farmer.

AttributesValues
rdf:type
rdfs:label
  • Mole Mania
rdfs:comment
  • Mole Mania (モグラ〜ニャ, Mogura~Nya) was released for the Game Boy in 1996. Produced by video game legend Shigeru Miyamoto, Mania is one of his lesser known titles. The game stars "Muddy“ (a sunglasses wearing mole) who navigates his way through eight worlds, each with their own uniquely difficult series of mazes, in an attempt to rescue his kidnapped mole family from an evil farmer.
dcterms:subject
system2NA
  • 2012-07-26(xsd:date)
CERO
  • A
system1NA
  • February 1997
system1EU
  • 1997(xsd:integer)
stub
  • x
system2EU
  • 2012-10-04(xsd:date)
system1JP
  • 1996-07-21(xsd:date)
dbkwik:nintendo/pr...iPageUsesTemplate
USK
  • 0(xsd:integer)
Genre
  • Puzzle
Type
  • Game
Caption
  • North American box art
system2JP
  • 2012-11-07(xsd:date)
system2AU
  • 2012-10-04(xsd:date)
PEGI
  • 3(xsd:integer)
fix
  • a
System
  • Virtual Console
  • Game Boy
Class
  • D
acb
  • G
ESRB
  • K-A
Developer
Rating
  • x
Publisher
abstract
  • Mole Mania (モグラ〜ニャ, Mogura~Nya) was released for the Game Boy in 1996. Produced by video game legend Shigeru Miyamoto, Mania is one of his lesser known titles. The game stars "Muddy“ (a sunglasses wearing mole) who navigates his way through eight worlds, each with their own uniquely difficult series of mazes, in an attempt to rescue his kidnapped mole family from an evil farmer. Finishing each maze requires "Muddy" to rely on his ability to dig tunnels underground, avoiding obstacles and enemies while manipulating steal balls until they are close enoug to smash through the stone gates blocking his path. Planning and placement of holes, balls, enemies, cabbages, pipes, and barrels are critical Muddy's success.
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