Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Notes: The nIgnoreUses parameter has been added
- function GetHasFeat (int nFeat, object oCreature=OBJECT_SELF) Determine whether oCreature has nFeat, and nFeat is useable.
* nFeat: FEAT_* - oCreature
* Return type: int
* Include file: nwscriptdefn
- The GetHasFeat() NWScript command determines whether or not a creature (object) can use a particular feat (or simply has the feat, if the feat is not actively used). For feats with successors (such as the various bard song feats), having a successor feat counts as having the feat. So, for example, one can simply test for the first bard song feat (FEAT_BARD_SONGS), and the game will handle checking the remaining uses of whichever bard song feat the creature actually uses (the one from the highest bard level).
|
dcterms:subject
| |
dbkwik:nwn2/proper...iPageUsesTemplate
| |
returns
| |
Name
| |
param
| - object oCreature
- int nFeat
|
param2default
| |
param2desc
| - The creature whose feats will be checked.
|
param1desc
| - The feat to check, as a FEAT_* constant.
|
dbkwik:nwn/property/wikiPageUsesTemplate
| |
abstract
| - Notes: The nIgnoreUses parameter has been added
- function GetHasFeat (int nFeat, object oCreature=OBJECT_SELF) Determine whether oCreature has nFeat, and nFeat is useable.
* nFeat: FEAT_* - oCreature
* Return type: int
* Include file: nwscriptdefn
- The GetHasFeat() NWScript command determines whether or not a creature (object) can use a particular feat (or simply has the feat, if the feat is not actively used). For feats with successors (such as the various bard song feats), having a successor feat counts as having the feat. So, for example, one can simply test for the first bard song feat (FEAT_BARD_SONGS), and the game will handle checking the remaining uses of whichever bard song feat the creature actually uses (the one from the highest bard level).
|