About: Mutated Human   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Mutated Human
  • Mutated Human
  • Mutated Human
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • When the alien attacked, the Mutated Human used his special abilities to defend the Human outpost. However, he was shot by the alien and (presumably) died. (Alien Invasion Series: "ALIEN INVASION!!! Part Zero- Prologue")
dcterms:subject
immunities
walksaround
  • Fire, Energy
strongagainst
implemented
  • 8(xsd:double)
Behavior
  • Mutated Humans fight until death and can not be pushed.
  • Don't run in low hp, cant be pushed.
weakagainst
secondarytype
  • Outlaws
  • Outlaws
  • Outlaws
creatureclass
  • Mammals
  • Mammals
  • Mammals
bestiaryclass
  • Human
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 100.0
convince
  • --
  • --
  • --
deathDmgMod
  • 0.0
iceDmgMod
  • 80.0
immuneto
behaviour
  • Mutated Humans fight until death and can not be pushed.
walksthrough
  • Poison
Summon
  • --
  • --
  • --
hpDrainDmgMod
  • 0.0
holyDmgMod
  • 125.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 100.0
MaxDmg
  • 110(xsd:integer)
  • 164(xsd:integer)
earthDmgMod
  • 0.0
pushable
  • No
  • No
bestiarylevel
  • Medium
pushobjects
  • yes
  • yes
isboss
  • no
  • no
  • no
bestiarytext
  • Mind and body of these poor creatures have been twisted in an agonising and horrible way. Once humans, there is nothing left than pain and hatred. Their blurred minds rarely allow them planned actions. Their mutations were caused by contaminated material or magical radiation. In most cases, this has led to more or less slow and painful deaths, but in some cases the subjects managed to survive. If they retained some degree of sentience, they would rather wish to be dead, though. Due to the mutation, hardly anything of the original physiology is still intact, and sometime during the mutation process, the mind collapses in an act of self-defence. Having endured unimaginable conditions, the mutated bodies are highly resilient and extremely strong. Packs of Mutated Humans can easily dismantle whole neighbourhoods within a single night.
  • Driven by animal-like instincts, the mutants often form packs in which the alpha mutant leads his brethren on hunts and raids. Mutated Humans usually hunt for food rather than for plunder. Still, driven by old instincts, they tend to carry away everything they come across, only to drop it again a few minutes later, not even remembering what they had taken. Mutated Humans hardly ever use any weapons or tools, and only seldom they still wear the armor they were dressed in before their mutation took place.
bestiaryname
  • mutatedhuman
drownDmgMod
  • 0.0
illusionable
  • yes
  • yes
  • yes
Loot
  • 0(xsd:integer)
primarytype
  • Mutated-Mammals
  • Mutated Mammals
  • Mutated Mammals
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Armor
  • 15(xsd:integer)
Name
  • Mutated Human
  • Mutated Human
  • Mutated Human
Abilities
  • Melee poisons you 3 hp/turn, Earth Strike poisons you up to 14 hp/turn, Death Wave , Paralyze, Haste.
  • Melee , Earth Strike that poisons you for up to 14 hp/turn, Death Wave , Paralyze, Haste.
  • Melee poisons you 3 hp/turn, Earth Strike poisons you up to 14 hp per turn, Poison Wave does death damage, Paralyze.
usedelements
  • Physical > Death > Earth
Exp
  • 150(xsd:integer)
History
  • With the Updates/8.5 the loot of Mutated Humans changed drastically. Especially the gold drop was increased significantly, see Loot Statistics:Mutated Human for more information.
Ratio
  • 0(xsd:integer)
  • 625(xsd:integer)
Notes
  • Added in the Christmas Update 2008.
  • Added in the Christmas Update 2008.
Sounds
  • "Take that creature off my back!! I can feel it!"; ""You will regret interrupting my studies!"; "You will be the next infected one... CRAAAHHH!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!".
  • "Take that creature off my back!! I can fell it!"; "HEEEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!".
HP
  • 240(xsd:integer)
Location
  • Alchemist Quarter and Factory Quarter , Robson's Isle, Tiquanda Laboratory.
  • The Alchemist Quarter and Factory Quarter .
  • The Alchemist Quarter.
Strategy
  • Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and poison wave attacks. Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous.
  • Standing diagonal won't help you avoid it's wave because it's very wide . However diagonal position is useful to not get hit by earth strike which poisons you heavily. Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and death wave attacks. Knights: Just close in on them and use melee. If you are hunting them, you have to expect becoming poisoned many times, therefore, using Exana pox is a waste of mana. Avoid packs of 5 or more. They bring your hitpoints down quickly. Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous, you can use energy beam and for druids you can use ice stike to kill him.
  • Standing diagonal won't help you avoid their wave because it's very wide . However diagonal position is useful to not get hit by their Earth Strike which poisons you heavily. You can only get hit by it if you stand directly in front of the creature, they will not target you with it like sorcerers and druids can with their strike spells. Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with distance fighting of 65+. They are similar to Cyclops with the addition of poison damage and death wave attacks. Divine Caldera is useful when facing a large pack of them. Knights: Just close in on them and attack with melee. If you are hunting them, expect getting poisoned many times, therefore using exana pox is a waste of mana. Avoid packs of 5 or more. They can bring your hitpoints down quickly. Mages: Sorcerers can use a fire or energy wand and Flame/Energy Strike. Druids can use the same spells, but their ice rods will deal slightly less damage than a sorcerer's wands. GFB and Thunderstorms are helpful when facing several Mutated Humans at once. They drop a lot of gold, so it is unlikely that you will waste.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • When the alien attacked, the Mutated Human used his special abilities to defend the Human outpost. However, he was shot by the alien and (presumably) died. (Alien Invasion Series: "ALIEN INVASION!!! Part Zero- Prologue")
is droppedBy of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software