About: Adjacency bonus   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The term 'adjacency bonus' refers to the decrease in operating cost that certain buildings can bestow upon certain other buildings which are adjacent to them. A building can receive an adjacency bonus, give an adjacency bonus or do both. For the purposes of Supreme Commander, the term adjacent does not include squares which are diagonally adjacent. For example, a 1x1 square building has 4 1x1 squares next to it which are considered adjacent, each being next to one face of the 1x1 square building. Correspondingly, a 3x3 building has 12 adjacent squares. Mobile units (i.e. anything except buildings) are not capable of receiving adjacency bonuses. Adjacency bonuses are clearly represented by a thin colored line formed between two buildings. This indicates an established connection where mass

AttributesValues
rdfs:label
  • Adjacency bonus
rdfs:comment
  • The term 'adjacency bonus' refers to the decrease in operating cost that certain buildings can bestow upon certain other buildings which are adjacent to them. A building can receive an adjacency bonus, give an adjacency bonus or do both. For the purposes of Supreme Commander, the term adjacent does not include squares which are diagonally adjacent. For example, a 1x1 square building has 4 1x1 squares next to it which are considered adjacent, each being next to one face of the 1x1 square building. Correspondingly, a 3x3 building has 12 adjacent squares. Mobile units (i.e. anything except buildings) are not capable of receiving adjacency bonuses. Adjacency bonuses are clearly represented by a thin colored line formed between two buildings. This indicates an established connection where mass
dcterms:subject
abstract
  • The term 'adjacency bonus' refers to the decrease in operating cost that certain buildings can bestow upon certain other buildings which are adjacent to them. A building can receive an adjacency bonus, give an adjacency bonus or do both. For the purposes of Supreme Commander, the term adjacent does not include squares which are diagonally adjacent. For example, a 1x1 square building has 4 1x1 squares next to it which are considered adjacent, each being next to one face of the 1x1 square building. Correspondingly, a 3x3 building has 12 adjacent squares. Mobile units (i.e. anything except buildings) are not capable of receiving adjacency bonuses. Adjacency bonuses are clearly represented by a thin colored line formed between two buildings. This indicates an established connection where mass and energy are transferred and designates that one of the buildings is giving a bonus to the other. Although constructing buildings close together to take advantage of adjacency bonuses gives an economic benefit, there is a significant military drawback. Some buildings explode violently when they are destroyed, which will damage or destroy adjacent buildings. In the worst case, an enemy destroying one building can cause a chain reaction that destroys several. Also, enemy weapons that are inaccurate or have an area of effect are more effective when firing on buildings that are close together.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software