About: Hydralisk (StarCraft II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hydralisks counter mutalisks and banshees. Hydralisks in large numbers also counter phoenixes. They are, however, relatively fragile and are inefficient against large numbers of armored units. A combination of roaches and hydralisks can defeat a combo of zerglings and mutalisks. Hydralisks can excel against void rays, given the starship's weakness to mass units. Burrowing for a short time to cause the void ray's attack to lose its charge, then resume attacking is the best idea against void rays. Hydralisks work well paired with roaches, the hydralisks dealing damage while the roaches absorb it.

AttributesValues
rdfs:label
  • Hydralisk (StarCraft II)
rdfs:comment
  • Hydralisks counter mutalisks and banshees. Hydralisks in large numbers also counter phoenixes. They are, however, relatively fragile and are inefficient against large numbers of armored units. A combination of roaches and hydralisks can defeat a combo of zerglings and mutalisks. Hydralisks can excel against void rays, given the starship's weakness to mass units. Burrowing for a short time to cause the void ray's attack to lose its charge, then resume attacking is the best idea against void rays. Hydralisks work well paired with roaches, the hydralisks dealing damage while the roaches absorb it.
Unit
  • Hydralisk
gun1cool
  • 0(xsd:double)
  • 0(xsd:double)
  • 0(xsd:double)
gun1name
  • Needle spines
gun1ground
  • X
gun1range
  • 522(xsd:integer)
gun1strength
  • 12(xsd:integer)
makescore
  • 100(xsd:integer)
killscore
  • 200(xsd:integer)
collision
  • 0(xsd:double)
hpregen
  • 0(xsd:double)
lataccel
  • 46(xsd:integer)
armortype
lore
  • x
accel
  • 1000(xsd:integer)
req
useguns
  • Needle spines
Hotkey
  • H
dbkwik:starcraft/p...iPageUsesTemplate
Speed
  • 3(xsd:double)
Armor
  • 0(xsd:integer)
Role
  • Ranged attacker
Game
  • SC2
Name
  • Hydralisk
Type
  • *Biological *Ground
ImgSize
  • 200(xsd:integer)
costgas
  • 50(xsd:integer)
costmin
  • 100(xsd:integer)
gun2cool
  • 0(xsd:double)
gun2strength
  • 12(xsd:integer)
gun1upgrd
  • +1
gun2range
  • 0(xsd:double)
gun2ground
  • X
gun2upgrd
  • +1
gun2name
  • Scythe
creepmultiplier
  • x1.5
transsize
  • 2(xsd:integer)
fgcolor
  • black
priority
  • 20(xsd:integer)
evolvesto
evolvesfrom
Image
  • Hydralisk SC2 DevRend2.jpg
Notes
  • Hydralisks gain greater speed from traveling on creep than most zerg ground units.
Sight
  • 9(xsd:integer)
HP
  • 90(xsd:integer)
Time
  • 24(xsd:integer)
Race
  • Zerg
SC
  • x
Supply
  • 2(xsd:integer)
decel
  • 0(xsd:integer)
gun1air
  • X
abstract
  • Hydralisks counter mutalisks and banshees. Hydralisks in large numbers also counter phoenixes. They are, however, relatively fragile and are inefficient against large numbers of armored units. A combination of roaches and hydralisks can defeat a combo of zerglings and mutalisks. Hydralisks can excel against void rays, given the starship's weakness to mass units. Burrowing for a short time to cause the void ray's attack to lose its charge, then resume attacking is the best idea against void rays. Hydralisks work well paired with roaches, the hydralisks dealing damage while the roaches absorb it. Hydralisks have a melee attack in addition to their normal ranged attack, but it does the same damage as the ranged attack. The melee attack is not cosmetic, as it has the advantage of not triggering point defense drone lasers and not being affected by sentry's guardian shield. In Legacy of the Void, hydralisks gained the ability to morph into lurkers once the hydralisk den is upgraded into a lurker den.
is evolvesfrom of
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