About: Steve Skysplitter V38   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Steve Skysplitter V2, Steve Skysplitter V10, Steve Skysplitter V16, Steve Skysplitter V20, Steve Skysplitter V24, Steve Skysplitter V28, Steve Skysplitter V33

AttributesValues
rdfs:label
  • Steve Skysplitter V38
rdfs:comment
  • Steve Skysplitter V2, Steve Skysplitter V10, Steve Skysplitter V16, Steve Skysplitter V20, Steve Skysplitter V24, Steve Skysplitter V28, Steve Skysplitter V33
Level
  • 38(xsd:integer)
dcterms:subject
EquipSlot
  • Head
  • Body
  • Back Arm
  • Back Shoulder
  • Front Arm
  • Front Shoulder
Combos
  • None
  • Back Shoulder stacks with Front Shoulder
  • Front Shoulder stacks with Back Shoulder
PartName
  • Particle Beam
  • Chronic Headache
  • Destructive Punch
  • Furious Fists
  • Power Punch
Sell
  • 38000(xsd:integer)
Hits
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 4(xsd:integer)
DamageType
Resistances
  • Immobility: 70
Cooldown
  • 3(xsd:integer)
  • 5(xsd:integer)
EPRegen
  • 19(xsd:integer)
dbkwik:mechquest/p...iPageUsesTemplate
EP
  • 513(xsd:integer)
Energy
  • 57(xsd:integer)
loc
DESC
  • Named by forum members, this model may have 1923 obscure references. Whoever Steve is, he sure uses a lot of fists to split the sky... Special SC perk this month- scales to level 47 !!
Bonuses
  • None
Price
  • 380000(xsd:integer)
Description
  • Devastate your opponent with a punch that causes great destruction to the jaw of your enemies!
  • Focus an aching field of pain to inflict serious damage on your enemies.
  • Ever wanted to punch an enemy so badly yet felt you didn't have enough fists to fulfill your desired devastation?
  • This particle beam will disrupt your enemies on a molecular level for intense damage.
  • Fire your arm at lightning-fast speeds to puncture your opponents!
SpecialEffects
  • Chance for a crit
  • Chance for a guaranteed stun
  • Hit 1: Accuracy NoT, -5 per turn for 5 turns on hit Hit 2: Damage NoT, -5% per turn for 5 turns on hit On activation, if player health is less than 20% max HP, it will heal the player 20% of their max HP for 2x EP cost.
  • Increasing damage per hit *Hit 1: -10 defense on hit *Hit 2: -5 accuracy on hit *Hit 3: -5% damage on hit *Hit 4: normal HP DoT on hit, 5 turns
  • Increasing damage per hit *Hit 1: +10 defense *Hit 2: +10 accuracy *Hit 3: -5% damage *Hit 4: normal EP DoT, 3 turns
HP
  • 571(xsd:integer)
IMG
  • Steve_Skysplitter.png
Damage
  • 68(xsd:integer)
abstract
  • Steve Skysplitter V2, Steve Skysplitter V10, Steve Skysplitter V16, Steve Skysplitter V20, Steve Skysplitter V24, Steve Skysplitter V28, Steve Skysplitter V33
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