Chapter 1: Continue is the first chapter of the To LOVE-Ru Darkness manga series.
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| - Chapter 1: Continue is the first chapter of the To LOVE-Ru Darkness manga series.
- Continue (コンティニュー, Kontinyū) is a one-shot manga series written and illustrated by Katsura Hoshino in 2003, a year later after her first one-shot Zone. The story goes about a thirteen year old boy named: Taiyo Yamamoto who always tries to be a hero and for various reasons is getting involved by monsters, ending in his death, but it revived with the help a little thing (one might say that is the predecessor of innocence) and now must fight the Count ancient.
- A continue is something Rayman uses in Rayman 1 if he loses all his lives. In the first game, continues are limited and for the rest of the games, the continues are unlimited. On the continue screen, there's a clock that's limbless like Rayman. If Rayman accepts a continue by pressing the space bar, the clock will start dancing and Rayman will cartwheel into the CONTINUE! area. If he refuses, the clock will look tired. If Rayman loses all his continues, he'll do two GAME OVER animations; one where he holds his last bit of magic, but he coughs it up and falls to the floor. and the other where Rayman attempts to stumble to the CONTINUE! area, but he trips and falls at the last second.
- The continue keyword causes the script to skip the remainder of the innermost loop in which it appears. %count = 0; while(%count++ < 8) { if (%count > 2) continue; echo(%count); }
- Continuing is the act of paying a predetermined number of coins, as well as half of the points earned in order to gain an extra set of lives in Single Player modes like the 1P Game, Classic Mode, Adventure Mode and All-Star Mode (after losing all their lives). It is generally frowned upon, and very few unlockables allow the player to continue. The player is not allowed to continue in Boss Battles Mode after using up their stock (and get an extra set of lives), as it is a Stadium game. If the player selects "yes" for Classic and All-Star modes, these events occur:
- As in any other platformer, continues are a player's opportunity to resume the game after losing all his lives, sparing them to start from scratch. Players start the game with 3 lives and 3 continues (i.e., 12 lives). Just as you earn more lives by collecting ankhs, you earn continues by collecting coins. After you lose your last life, the Continue screen will appear: press any button and you will start a new game in the same level. You'll have 3 brand new lives, no items, and your Score will be reset to zero.
- As the elevator makes it's way down the shaft, you arrive at the lobby and find that a blockade has been formed around the front of the building and see soldiers climing the stairwell while much more wait in the lobby and outside. The ones who notice you turn and stare. You gulp and quickly press the 'close doors' button. You immediately think of going to the top floor to see if there's an exit there, but realize they'll know. You decide to confuse them by pressing random buttons. As you make your way toward your first destination, the soldiers don't decide to play your game. The elevator stalls.
- [[Archivo:Pantalla_Continue_S3K.png|frame|La pantalla de Continue en Sonic the Hedgehog 3 y Sonic & Knuckles]]Continue es una mecánica de los videojuegos que consiste en qué después de perder todas las vidas, a el jugador se le da otra oportunidad para completar el nivel sin necesidad de empezar el juego desde el principio. Original de los juegos clásicos de Arcade, varios juegos de Sonic the Hedgehog continúen el Continue, que aparece después de que el jugador recibe un Game Over. Si el jugador tiene al menos un Continue se le darán 10 segundos para decidir si usarlo o no. Si el jugador decide usarlo, se le dará 3 vidas extra y empezara de vuelta en el nivel donde se ha perdido la última vida, pero su puntaje es reducido a cero.
- A continue in the Super Monkey Ball series is when you run out of lives and continue the game with another set of lives. However, this resets the score and bananas. In Super Monkey Ball, you get six continues at the start of the game, but you can get more continues by getting 2500 play points after unlocking all mini games. You can get up to ten continues then after that you unlock infinite continues.
- A Conti nue is ,of course, a continue in Smash Bros. games (in New Super Mario Bros Wii you automatically continue, games before that don't allow continues)File:180px-Various29 080303b-l-1-.jpg. In All-Star and Classic Modes you must oay a number of coins to continue. Your points are also reduced. If you say no you will be taken to the Game Over screen as failure music plays. In The Subspace Emissary, if you lose all your characters, you are taken to the continue screen, however you only lose stickers and sometimes collected trophies. You don't lose points. There are many ways to avoid Continues.
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| - 35000(xsd:integer)
- Last Continue: 189,000+ , 155,000+
- Re:Continue: 51,000+
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original upload date
| - Mar.27.2009
- Last Continue: Apr.08.2014
- Re:Continue: Feb.26.2010
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| - A continue in the Super Monkey Ball series is when you run out of lives and continue the game with another set of lives. However, this resets the score and bananas. In Super Monkey Ball, you get six continues at the start of the game, but you can get more continues by getting 2500 play points after unlocking all mini games. You can get up to ten continues then after that you unlock infinite continues. In Super Monkey Ball 2, you still get six continues but you can't get them. Instead, you can get lives with 500 play points for each life after six new party games unlocked. You can get up to 99 lives by getting 48,000 points.
- Continuing is the act of paying a predetermined number of coins, as well as half of the points earned in order to gain an extra set of lives in Single Player modes like the 1P Game, Classic Mode, Adventure Mode and All-Star Mode (after losing all their lives). It is generally frowned upon, and very few unlockables allow the player to continue. The player is not allowed to continue in Boss Battles Mode after using up their stock (and get an extra set of lives), as it is a Stadium game. If the player selects "yes" for Classic and All-Star modes, these events occur:
* The total score is divided in half.
* The score gains one point for the amount of times the player continues.
* The player will lose an amount of coins depending on the difficulty:
* Easy - 10
* Normal - 20
* Hard - 40
* Very Hard - 50
* Intense - 100 If the player cleared any difficulties in Classic Mode, Adventure Mode and All-Star Mode by using continues, the player gets -20,000 points. If the player chooses "Get Up" in the Subspace Emissary these events occur:
* The player's number of stickers and trophies (also counts for Enemy-turned Trophies) is cut in half, although collectibles acquired from Orange Cubes and CDs are still in the player's collection.
* Players will have to start all over again from the first door where he/she lost all of his/her stock.
* The amount of coins for clearing that stage is deducted. Otherwise, if the player selects "Back to Map" instead, the player will still keep some of the stickers and trophies collected.
- Chapter 1: Continue is the first chapter of the To LOVE-Ru Darkness manga series.
- Continue (コンティニュー, Kontinyū) is a one-shot manga series written and illustrated by Katsura Hoshino in 2003, a year later after her first one-shot Zone. The story goes about a thirteen year old boy named: Taiyo Yamamoto who always tries to be a hero and for various reasons is getting involved by monsters, ending in his death, but it revived with the help a little thing (one might say that is the predecessor of innocence) and now must fight the Count ancient.
- [[Archivo:Pantalla_Continue_S3K.png|frame|La pantalla de Continue en Sonic the Hedgehog 3 y Sonic & Knuckles]]Continue es una mecánica de los videojuegos que consiste en qué después de perder todas las vidas, a el jugador se le da otra oportunidad para completar el nivel sin necesidad de empezar el juego desde el principio. Original de los juegos clásicos de Arcade, varios juegos de Sonic the Hedgehog continúen el Continue, que aparece después de que el jugador recibe un Game Over. Si el jugador tiene al menos un Continue se le darán 10 segundos para decidir si usarlo o no. Si el jugador decide usarlo, se le dará 3 vidas extra y empezara de vuelta en el nivel donde se ha perdido la última vida, pero su puntaje es reducido a cero. En los primeros juegos de Sonic, el jugador tenia que ganar los Continues. Estos eran obtenidos después de terminar los Special Stage, sí es que el jugador a recogido cierto número de Rings, puntos u otros objetos. Recogiendo esta cantidad de objetos se escuchara un sonido y en la pantalla de los puntos aparecerá una versión "chibi-ficada" del personaje jugable, lo que garantiza que se ha ganado un Continue. Dr. Robotnik's Mean Bean Machine, Tails Skypatrol, y desde Sonic Adventure, la mayoría de juegos de Sonic tienen Continues infinitos, permitiendole al jugador la posibilidad de intentar completar el nivel las veces que quiera.
- As in any other platformer, continues are a player's opportunity to resume the game after losing all his lives, sparing them to start from scratch. Players start the game with 3 lives and 3 continues (i.e., 12 lives). Just as you earn more lives by collecting ankhs, you earn continues by collecting coins. After you lose your last life, the Continue screen will appear: press any button and you will start a new game in the same level. You'll have 3 brand new lives, no items, and your Score will be reset to zero. After you lose your last life and have no continues left, the fatal Game Over message will appear. The number of continues you have left appears in the scoring screen when you finish a level.
- A continue is something Rayman uses in Rayman 1 if he loses all his lives. In the first game, continues are limited and for the rest of the games, the continues are unlimited. On the continue screen, there's a clock that's limbless like Rayman. If Rayman accepts a continue by pressing the space bar, the clock will start dancing and Rayman will cartwheel into the CONTINUE! area. If he refuses, the clock will look tired. If Rayman loses all his continues, he'll do two GAME OVER animations; one where he holds his last bit of magic, but he coughs it up and falls to the floor. and the other where Rayman attempts to stumble to the CONTINUE! area, but he trips and falls at the last second.
- The continue keyword causes the script to skip the remainder of the innermost loop in which it appears. %count = 0; while(%count++ < 8) { if (%count > 2) continue; echo(%count); }
- As the elevator makes it's way down the shaft, you arrive at the lobby and find that a blockade has been formed around the front of the building and see soldiers climing the stairwell while much more wait in the lobby and outside. The ones who notice you turn and stare. You gulp and quickly press the 'close doors' button. You immediately think of going to the top floor to see if there's an exit there, but realize they'll know. You decide to confuse them by pressing random buttons. As you make your way toward your first destination, the soldiers don't decide to play your game. The elevator stalls. You swear and climb onto the top fo the elevator. You see the line leading all the way up and take hold of it. If it can hold an elevator, surely it can hold you. You grab onto the line and begin the pull yourself upwards. As you begin to reach the top of the elevator shaft, the doors on the floor above you are pried open. Thinking quickly, you angle yourself into position and leap to the nearest elevator doors. With surprising ease, you force the doors open and exit onto that floor, slapping in a new magizine into your Glock 17 as soon as your steadied. You hear more footsteps coming your way. Somehow, judging from just the sounds of the footsteps, you can estimate you have about eight seconds until the soldiers get to you and also guess that there's more men than the ones you killed earlier. You glance toward the window at the end of the hall and see a railings of a fire escape.
* Go the window and take the fire escape.
* Stand your ground and fight.
- A Conti nue is ,of course, a continue in Smash Bros. games (in New Super Mario Bros Wii you automatically continue, games before that don't allow continues)File:180px-Various29 080303b-l-1-.jpg. In All-Star and Classic Modes you must oay a number of coins to continue. Your points are also reduced. If you say no you will be taken to the Game Over screen as failure music plays. In The Subspace Emissary, if you lose all your characters, you are taken to the continue screen, however you only lose stickers and sometimes collected trophies. You don't lose points. There are many ways to avoid Continues. - In All-Star Mode attack quickly by using grabs, up throws, smash attacks and sometimes side throws (do this in Classic mode too) and only use the Heart Containers if your Damage percentage is over 100%. - If you are playing The Great Maze in The Subspace Emissary, find your way to the nearest Save Point Door, while avoidng enemies. Once your make it save. All your collected trophies will be saved and added to the trophy gallery even though the game does not tell you all you've collected. Before playing take a look at your number of an enemy trophy collected. When the game says you didn't collect it and you return, the number should've increased. -Shield, dodge, roll and attack as you play your way to the end of the level. -Apply the highest Flinch Resistance stickers such as The Boss, Mother Brain and the one that ends with Wave Race in The Subspace Emissary to make it easier to avoid enemies' attacks and enemies themselves. -When you earn (or if they appear) Food, Maxim Tomatoes, and Heart Containers use them so your Damage percentage is lower. These are the many ways to avoid getting Koed and sent to the Continue Screen since losing stickers, points and trophies totally sucks.
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