rdfs:comment
| - Training points are used to "spec" the pet in various ways, including passive modifications such as Cobra Reflexes, Avoidance, increased Armor, Health and Resistances, as well as active abilities, such as Growl, Cower, and other various beast abilities. Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
- Training points, or "TP's", are points earned by Hunter pets and spent on training pet abilites. Pets earn points by leveling and growing more loyal to their hunter master. Training points are used to "spec" the pet in various ways, including passive modifications such as Cobra Reflexes, Avoidance, increased Armor, Health and Resistances, as well as active abilities, such as Growl, Cower, and other various beast abilities.
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abstract
| - Training points, or "TP's", are points earned by Hunter pets and spent on training pet abilites. Pets earn points by leveling and growing more loyal to their hunter master. Training points are used to "spec" the pet in various ways, including passive modifications such as Cobra Reflexes, Avoidance, increased Armor, Health and Resistances, as well as active abilities, such as Growl, Cower, and other various beast abilities. Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
- Training points are used to "spec" the pet in various ways, including passive modifications such as Cobra Reflexes, Avoidance, increased Armor, Health and Resistances, as well as active abilities, such as Growl, Cower, and other various beast abilities. Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
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