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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Trade routes represent general trade done between cities. A trade route's worth begins at 1 File:Commerce.gif and slowly increases based on the amount of time the two trading cities have been at peace. Trade between continents increases the trade route's value by 100%. This article is a . You can help My English Wiki by expanding it.

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  • Trade Routes
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  • Trade routes represent general trade done between cities. A trade route's worth begins at 1 File:Commerce.gif and slowly increases based on the amount of time the two trading cities have been at peace. Trade between continents increases the trade route's value by 100%. This article is a . You can help My English Wiki by expanding it.
  • Recommend Neutral or better stance with Outcasts, Red Hessians, Blood Dragons, House Police and Military. The following trade route will take the player on a Sirius round trip. Arm the best weapons and shields available for this run. Option to obtain the Sabre VHF and Nomad weapons at Omicron Alpha.
  • Below are a few lists of profitable trade destinations in GoF2. Here is the format the trade destinations should be in: (Number) (Buy Station) (Sell Station) (Total Energy Cell Consumption) (Item)
  • Trade routes are income sources that increase your hourly Economy. Their number is limited by the number of Spaceports you have on a base.
  • As humans expend into the Solar System and then beyond, in thee Universe, there will be a need to trade. Some places will provide us with metals and heavy metals, others with water, others with minerals needed for life. In other places we might find no water, while in others we will find excellent conditions to grow plants and to produce food. Industrial corporations will also need trade routes. On the other hand, as we keep producing garbage, toxic waste and scrap, we will need to dump or recycle all. Third, there will be tourist attractions that will be worth visiting.
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  • As humans expend into the Solar System and then beyond, in thee Universe, there will be a need to trade. Some places will provide us with metals and heavy metals, others with water, others with minerals needed for life. In other places we might find no water, while in others we will find excellent conditions to grow plants and to produce food. Industrial corporations will also need trade routes. On the other hand, as we keep producing garbage, toxic waste and scrap, we will need to dump or recycle all. Third, there will be tourist attractions that will be worth visiting. Depending on conditions, each part of the Solar System (and other solar systems) will require different types of transportation.
  • Trade routes represent general trade done between cities. A trade route's worth begins at 1 File:Commerce.gif and slowly increases based on the amount of time the two trading cities have been at peace. Trade between continents increases the trade route's value by 100%. This article is a . You can help My English Wiki by expanding it.
  • Recommend Neutral or better stance with Outcasts, Red Hessians, Blood Dragons, House Police and Military. The following trade route will take the player on a Sirius round trip. Arm the best weapons and shields available for this run. Option to obtain the Sabre VHF and Nomad weapons at Omicron Alpha.
  • Below are a few lists of profitable trade destinations in GoF2. Here is the format the trade destinations should be in: (Number) (Buy Station) (Sell Station) (Total Energy Cell Consumption) (Item)
  • Trade routes are income sources that increase your hourly Economy. Their number is limited by the number of Spaceports you have on a base.
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