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This is a general forum for discussions about the Common Trade Index of the Grand Exchange. Feel free to suggest items that perhaps ought to be added or removed from this index, however try to keep the following ideas in mind when suggestions are added: I hope that in time this index will be of value to all players on Runescape. --Robert Horning 16:14, 10 December 2007 (UTC) A raw food item, probably shark or lobster, should be added to the index to represent fishing and cooking. Also, I'm not sure gold bars are traded that heavily. Skill 01:07, 11 December 2007 (UTC)

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  • RuneScape talk:Grand Exchange Market Watch/Common Trade Index/Archive 1
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  • This is a general forum for discussions about the Common Trade Index of the Grand Exchange. Feel free to suggest items that perhaps ought to be added or removed from this index, however try to keep the following ideas in mind when suggestions are added: I hope that in time this index will be of value to all players on Runescape. --Robert Horning 16:14, 10 December 2007 (UTC) A raw food item, probably shark or lobster, should be added to the index to represent fishing and cooking. Also, I'm not sure gold bars are traded that heavily. Skill 01:07, 11 December 2007 (UTC)
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  • This is a general forum for discussions about the Common Trade Index of the Grand Exchange. Feel free to suggest items that perhaps ought to be added or removed from this index, however try to keep the following ideas in mind when suggestions are added: * Items should be traded in large volumes by players on Runescape... through the Grand Exchange and on the various other trading forums, including Worlds 1,2,3,4,5 and 6, as well as trade exchange pages on various boards on fansites and the official RS forum. * Items should play a key component to common experience in working on a skill or ability. * Preference to include an item will apply to its use in an under represented skill on this index. In other words, no single skill should be over represented in this index (such as smithing for ores). The creation of a new skill by Jagex on Runescape is in particular a useful time to suggest a new item for consideration on this index. Over represented skills may result in an item being removed from the list. No single list of items is going to be a perfect representation of all of the skills, but this is a goal, not a requirement. * By the nature of these items, they will likely be "consumable" items that can be used to further a skill and be "used up" while performing that skill. An item that a player/character would only buy just one of during their entire career on Runescape (unless they die) should have a much stronger reason for exclusion in this list over something that is consumable. Also remember that this index is intended to represent the overall health of the Runescape economy, and to provide a hard number that can be used to suggest rising prices, inflation, or deflation. Rare items should not be included in this index, as an independent "rare item" index is going to document the rise and fall of that particular group of items. I'm just establishing the "beginning rules" for this index, but take nearly everything I write here with a grain of salt. Everything is fair game, and we are all trying to help build this together. I hope that in time this index will be of value to all players on Runescape. --Robert Horning 16:14, 10 December 2007 (UTC) In bullet 4 - "a much stronger reason for inclusion" - did you mean exclusion? It contradicts what you say in the previous paragraph otherwise? Pointy 17:43, 9 December 2007 (UTC) Thanks. Remember, this is just some guidelines and suggestions that I think make sense, but I'm willing to discuss them and try to come up with some "rules" that can help out otherwise. I did edit the above paragraph to reflect what I intended.... and I forgot my sig on the above list of principles here. Thanks for pointing this problem out! --Robert Horning 16:14, 10 December 2007 (UTC) A raw food item, probably shark or lobster, should be added to the index to represent fishing and cooking. Also, I'm not sure gold bars are traded that heavily. Skill 01:07, 11 December 2007 (UTC) Seconded. I would favor lobsters. --Dionisio 05:35, 15 December 2007 (UTC) Gold bars are used in jewelry, and with the opening of the Grand Exchange, I can't imagine anybody at the moment using gold ore instead of bars for crafting jewelry. I may be mistaken, and it may just be a temporary market condition to have gold ore selling (at a stable price I might add, going neither up nor down) for nearly twice the amount as gold bars. This is really interesting and I can't really explain it (other than perhaps some macros and clueless individuals). Gold bars are the only bars not worth more than the price of the respective ores at the moment. BTW, What do you think about using cowhides instead of gold bars as something relevant to Crafting? --Robert Horning 01:22, 11 December 2007 (UTC) (edit conflict) Yeah, cowhides and dragonhides are used more often in crafting most likely. A bit off topic, but looking at the formula used to calculate the index wouldn't it be affected if an item were taken off? Skill 01:35, 11 December 2007 (UTC) As a note, I've modified the formula that is used for performing the calculations on this index. The "result" hasn't changed, but I've reorganized the equation algebraicly to include a standard "divisor" that allows for adding or removing items from the list. To understand how I'm creating this weird number, see: wikipedia:DJIA divisor. I'm using a very similar formula here, but I'm using a weighted average of the prices (moving item price to a base line 100 points). I hope this makes sense. --Robert Horning 20:25, 14 December 2007 (UTC) Gold ore is a popular smithing route - if you use the Family Crest gauntlets you get double the xp per ore (about 56) which makes it fast to train. That might explain why the bars sell for less than the ores - all the smithing xp's gone. As for adding or removing it from the list, I'm neutral. Pointy 11:52, 21 December 2007 (UTC) In my opinion, gold ore is not a factor in Runescape Economy. As long as Smithing gauntlets exist gold bars are simply a by-product of the smithing skill and will always sell for the minimun price (210 is minimun fixed price at GE). Without the artificial limitation price of the gold bars would go even lower (it was 150 before GE). Instead, I would vote for the Prayer Potion which is a good indicator for Farming and Herblore. Vaskor 22:36, 7 January 2008 (UTC)Vaskor I don't think gold bars ought to be included on any commonly traded items list, as they don't sell at the minimum price, indicating there's no demand for them at all. Uncut gems of some description, or some kind of dragonhide, might be a better indicator. Willfir1 23:06, 10 January 2008 (UTC) I wouldn't say there is "no demand" for gold bars.... as I just purchased 1k of them yesterday for some of my own crafting needs. The problem here isn't a lack of demand, but rather a lack of movement in the grand exchange due to Jagex's insistence upon a price floor that IMHO doesn't make sense. Yes, I don't think the price of gold bars would drop too much further if you can smith them into gold bowls or other items, but it is currently just a little bit too high in price right now to be useful to people who use gold bars (like myself). If this price floor is ever removed (due to somebody at JagexHQ getting a clue about this issue or at least getting consistent with price floors on other items), gold bars are so commonly used on such a wide variety of items that I can see it being very useful to know about the price of gold bars. They certainly are not an "end product" like mithril kite shields. The only problem is that Jagex doesn't want to see crafters make a little bit of money off of their work, as certainly people smithing gold bars don't seem to mind selling gold bars at a slightly lower price than 210 coins each. --Robert Horning 12:03, 11 January 2008 (UTC)
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