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An Entity of Type : dbkwik:resource/SKawHi2g94z3CU-COAYyqg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Astral Guide is a ritual introduced in Manual of the Planes.[MotP:148] Astral Guide Binding 14 Time: 1 hour Duration: Special Component Cost: 700 gp, plus 1 healing surge Market Price: 2,200 gp Key Skill: Religion You must use this ritual in the Astral Sea. You summon a fragment of divine essence to guide you. The guide sheds bright light on 8 squares in all directions. It lacks physical form and cannot be harmed in any way. At the completion of the ritual, make a Religion check. The result determines the duration for which astral guide remains.

AttributesValues
rdf:type
rdfs:label
  • Astral Guide
rdfs:comment
  • Astral Guide is a ritual introduced in Manual of the Planes.[MotP:148] Astral Guide Binding 14 Time: 1 hour Duration: Special Component Cost: 700 gp, plus 1 healing surge Market Price: 2,200 gp Key Skill: Religion You must use this ritual in the Astral Sea. You summon a fragment of divine essence to guide you. The guide sheds bright light on 8 squares in all directions. It lacks physical form and cannot be harmed in any way. At the completion of the ritual, make a Religion check. The result determines the duration for which astral guide remains.
Level
  • 14(xsd:integer)
dbkwik:dnd4/proper...iPageUsesTemplate
Category
  • Binding
Name
  • Astral Guide
Components
  • 700(xsd:integer)
Price
  • 2200(xsd:integer)
flavor
  • A mote of white light coalesces before you, prepared to guide you through the Astral Sea.
Duration
  • Special
Skill
Time
  • 3600.0
abstract
  • Astral Guide is a ritual introduced in Manual of the Planes.[MotP:148] Astral Guide Binding 14 Time: 1 hour Duration: Special Component Cost: 700 gp, plus 1 healing surge Market Price: 2,200 gp Key Skill: Religion You must use this ritual in the Astral Sea. You summon a fragment of divine essence to guide you. The guide sheds bright light on 8 squares in all directions. It lacks physical form and cannot be harmed in any way. As part of this ritual, you name a specific, fixed destination in the Astral Sea. The most common use of this ritual is to lead its users to a particular astral dominion. However, the astral guide could also lead you the exit of a labyrinth, the entrance to a dungeon, or to a sight within an astral dominion. The guide cannot lead you to a general location, such as "a room with astral diamonds" or to an unknown place, like "the death knight Malachi's hiding place." If the named location does exist within the Astral Sea, the guide leads you there by the shortest (though not always the safest) route. The guide hovers in the air and moves at your speed. It remains within 12 squares of you. The guide remains until you reach your destination, the ritual's duration expires, or you take an extended rest. At the completion of the ritual, make a Religion check. The result determines the duration for which astral guide remains.
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