About: Court mage   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Court mages are monsters in Might and Magic II: Gates to Another World. One is always found in the company of Mandalgual in his keep, and others may be encountered in Luxus Palace. It is possible that they can appear in random encounters in some other areas as well. Court mages have quite high speed, but very little strength. Though they spend most of their turns using melee attacks, they sometimes cast the Super Shock spell which can deal a few hundred points of damage to a randomly selected party member. They are immune to fire and cold, and are sometimes unaffected by other spells.

AttributesValues
rdfs:label
  • Court mage
rdfs:comment
  • Court mages are monsters in Might and Magic II: Gates to Another World. One is always found in the company of Mandalgual in his keep, and others may be encountered in Luxus Palace. It is possible that they can appear in random encounters in some other areas as well. Court mages have quite high speed, but very little strength. Though they spend most of their turns using melee attacks, they sometimes cast the Super Shock spell which can deal a few hundred points of damage to a randomly selected party member. They are immune to fire and cold, and are sometimes unaffected by other spells.
bonusot
  • None
dcterms:subject
undead
  • No
Physical
  • none
Cold
  • immune
dbkwik:mightandmag...iPageUsesTemplate
Fire
  • immune
Magic
  • some
Name
  • Court mage
Exp
  • 22000(xsd:integer)
Electric
  • none
AC
  • 19(xsd:integer)
HP
  • 100(xsd:integer)
Acid
  • some
sattack
  • Casts Super Shock
abstract
  • Court mages are monsters in Might and Magic II: Gates to Another World. One is always found in the company of Mandalgual in his keep, and others may be encountered in Luxus Palace. It is possible that they can appear in random encounters in some other areas as well. Court mages have quite high speed, but very little strength. Though they spend most of their turns using melee attacks, they sometimes cast the Super Shock spell which can deal a few hundred points of damage to a randomly selected party member. They are immune to fire and cold, and are sometimes unaffected by other spells.
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