Falcon Kick is Captain Falcon's Down Special Move. Captain Falcon kicks forward in a rush of fire a good distance forward, with reasonable start-up lag and wind-down lag.
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| - Falcon Kick is Captain Falcon's Down Special Move. Captain Falcon kicks forward in a rush of fire a good distance forward, with reasonable start-up lag and wind-down lag.
- Falcon Kick (ファルコンキック, Farukon Kikku) is Captain Falcon's down special move in Super Smash Flash 2. When on ground, Captain Falcon's kick moves fairly slow in the direction he is facing. In the air, Captain Falcon will kick diagonally at faster speeds towards the ground and regain his midair jump. This can be used to Momentum cancel and to aid with his horizontal recovery as well.The attack deals 13-15% to the opponent and gives Falcon some degree of Super Armor. If Falcon uses Falcon Kick and hits a wall he will bounce off of it.
- In the original, the move is very powerful, able to KO well with a large hitbox as well as being very quick. In Melee, the move is less used. The move can be used to recover an extra jump, but it has become weaker with less hitstun and it eats shields less as well as some startup. In Brawl, it is arguably the worst with greater endlag, less distance and greater startup than Melee as well as more nerfs to shield eating and hitstun. However, the move is still powerful and can punish rolling due to the slower pace of the game.
- Falcon Kick will go forward when used on the ground, but will go downwards at an angle if used in mid-air. In Super Smash Bros. Melee, using it in air would restore Falcon's double jump. It has a long duration in the air as well, but it can backfire, as it could send him too far down, which could KO him, or it could stop on the ground, with ending lag.
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| Games
| - Super Smash Bros.
- Super Smash Bros. Brawl
- Super Smash Bros. 3DS/Wii U
- Super Smash Bros. Melee
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| abstract
| - Falcon Kick is Captain Falcon's Down Special Move. Captain Falcon kicks forward in a rush of fire a good distance forward, with reasonable start-up lag and wind-down lag.
- Falcon Kick (ファルコンキック, Farukon Kikku) is Captain Falcon's down special move in Super Smash Flash 2. When on ground, Captain Falcon's kick moves fairly slow in the direction he is facing. In the air, Captain Falcon will kick diagonally at faster speeds towards the ground and regain his midair jump. This can be used to Momentum cancel and to aid with his horizontal recovery as well.The attack deals 13-15% to the opponent and gives Falcon some degree of Super Armor. If Falcon uses Falcon Kick and hits a wall he will bounce off of it.
- In the original, the move is very powerful, able to KO well with a large hitbox as well as being very quick. In Melee, the move is less used. The move can be used to recover an extra jump, but it has become weaker with less hitstun and it eats shields less as well as some startup. In Brawl, it is arguably the worst with greater endlag, less distance and greater startup than Melee as well as more nerfs to shield eating and hitstun. However, the move is still powerful and can punish rolling due to the slower pace of the game.
- Falcon Kick will go forward when used on the ground, but will go downwards at an angle if used in mid-air. In Super Smash Bros. Melee, using it in air would restore Falcon's double jump. It has a long duration in the air as well, but it can backfire, as it could send him too far down, which could KO him, or it could stop on the ground, with ending lag.
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