About: Jumps Not Intended To Be Possible   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In Crash 1, Crash 2: Cortex Strikes Back and Crash 3: Warped, there are multiple places where it's possible for Crash to make a jump that wasn't intended by Naughty Dog to be possible. The reason there are so many in these games appears to come from the fact that Naughty Dog made an attempt to place platforms and gems just out of reach of how far they believed Crash could jump, instead of playing it safe. This was probably to make the player think a jump was possible, and keep trying, for instance, to reach the platform at the end of the blue gem path in Hang Eight. As a result, with perfect timing on both a slide and the corresponding jump, and sometimes spinning at the end of the jump, many of these jumps are indeed possible, but many of them are very difficult for most players to perfor

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rdfs:label
  • Jumps Not Intended To Be Possible
rdfs:comment
  • In Crash 1, Crash 2: Cortex Strikes Back and Crash 3: Warped, there are multiple places where it's possible for Crash to make a jump that wasn't intended by Naughty Dog to be possible. The reason there are so many in these games appears to come from the fact that Naughty Dog made an attempt to place platforms and gems just out of reach of how far they believed Crash could jump, instead of playing it safe. This was probably to make the player think a jump was possible, and keep trying, for instance, to reach the platform at the end of the blue gem path in Hang Eight. As a result, with perfect timing on both a slide and the corresponding jump, and sometimes spinning at the end of the jump, many of these jumps are indeed possible, but many of them are very difficult for most players to perfor
dcterms:subject
dbkwik:crashbandic...iPageUsesTemplate
abstract
  • In Crash 1, Crash 2: Cortex Strikes Back and Crash 3: Warped, there are multiple places where it's possible for Crash to make a jump that wasn't intended by Naughty Dog to be possible. The reason there are so many in these games appears to come from the fact that Naughty Dog made an attempt to place platforms and gems just out of reach of how far they believed Crash could jump, instead of playing it safe. This was probably to make the player think a jump was possible, and keep trying, for instance, to reach the platform at the end of the blue gem path in Hang Eight. As a result, with perfect timing on both a slide and the corresponding jump, and sometimes spinning at the end of the jump, many of these jumps are indeed possible, but many of them are very difficult for most players to perform repeatedly.
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