About: Checkerboard II   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Checkerboard II is the 94th level in Chip's Challenge Level Pack 2. Checkerboard II is far easier than the original, as all Chip has to do is move six blocks to each room and through toggle walls; many flicks are required to perform this job. The four rooms require the blocks to destroy bombs (west), remove water (east), block out fireball clone machines (south), or hold down brown buttons (north). The 25th block can reach the exit in any area, but because the fireball clone machine blocks the way back from rather than the way to the exit, Chip can safely pass it without the block.

AttributesValues
rdf:type
rdfs:label
  • Checkerboard II
rdfs:comment
  • Checkerboard II is the 94th level in Chip's Challenge Level Pack 2. Checkerboard II is far easier than the original, as all Chip has to do is move six blocks to each room and through toggle walls; many flicks are required to perform this job. The four rooms require the blocks to destroy bombs (west), remove water (east), block out fireball clone machines (south), or hold down brown buttons (north). The 25th block can reach the exit in any area, but because the fireball clone machine blocks the way back from rather than the way to the exit, Chip can safely pass it without the block.
Level
  • 94(xsd:integer)
dcterms:subject
chips available
  • 24(xsd:integer)
difficulty lynx
  • 3(xsd:integer)
bold lynx
  • 722(xsd:integer)
Password
  • HQTG
levelset
bold difficulty ms
  • 5(xsd:integer)
bold ms
  • 788(xsd:integer)
bold complexity ms
  • 5(xsd:integer)
difficulty ms
  • 3(xsd:integer)
bold difficulty lynx
  • 4(xsd:integer)
bold complexity lynx
  • 5(xsd:integer)
Hint
  • No
chips required
  • 24(xsd:integer)
Name
  • Checkerboard II
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 999(xsd:integer)
abstract
  • Checkerboard II is the 94th level in Chip's Challenge Level Pack 2. Checkerboard II is far easier than the original, as all Chip has to do is move six blocks to each room and through toggle walls; many flicks are required to perform this job. The four rooms require the blocks to destroy bombs (west), remove water (east), block out fireball clone machines (south), or hold down brown buttons (north). The 25th block can reach the exit in any area, but because the fireball clone machine blocks the way back from rather than the way to the exit, Chip can safely pass it without the block. Chip has to use at least one of the four pink ball cloners to change the walls for him; the given solution does it with three, which wind together into a polyrhythm that keeps changing every move. In addition, the given solution found a way to use the fireballs to remove the bombs instead of utilizing all the blocks, saving quite some time. The shown solution is that of 776; while 779 has been confirmed, nothing beyond 776 exists on any form of video or in any guide, as with Checkerboard I and Cloner's Maze at the time of writing.
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