About: Augmented Karil's crossbow   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Karil's crossbow can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

AttributesValues
rdf:type
rdfs:label
  • Augmented Karil's crossbow
rdfs:comment
  • Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Karil's crossbow can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
Level
  • 70(xsd:integer)
Strength
  • 0(xsd:integer)
Version
  • charged
  • uncharged
dcterms:subject
aspeed
  • Average
specialchance
  • no
store
  • No
Examine
  • Karil the Tainted's augmented repeating crossbow.
Tradeable
  • No
stacksinbank
  • No
Equipable
  • Yes
destroy
  • You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
disassembly
  • Yes
Quest
  • No
kept
  • reclaimable
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Category
  • 7200.0
Special
  • Undead[1]
Stackable
  • No
Tier
  • 70(xsd:integer)
Slot
  • 7200.0
Magic
  • 0(xsd:integer)
Name
  • Augmented Karil's crossbow
Value
  • 160000(xsd:integer)
Members
  • Yes
Weight
  • 3(xsd:double)
Update
  • New Skill - Invention
Armour
  • 0(xsd:integer)
Class
  • ranged
Image
Life
  • 0(xsd:integer)
Accuracy
  • 1486(xsd:integer)
ID
  • 36559(xsd:integer)
  • 36560(xsd:integer)
Style
  • Bolt
Release
  • 2016-01-25(xsd:date)
Damage
  • 892(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • 70(xsd:integer)
invtier
  • 70(xsd:integer)
abstract
  • Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Karil's crossbow can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
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