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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

|-| Mutants (1)= Main article: Mutants Mutants have a lot of health points (starting at 2000), but they can only use melee range attacks (their own claws or the Mutation Spike). The two "host" mutants automatically starts at berserk level, all other infected mutants will start at normal level and have to work their way up to use their special skills. Mutants can also evolve, absorb or recover health if they want to survive as much as they can. When mutants are evolving, they gain few more health points and will eventually be able to use special skills depending of their current mutant.

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  • Mutation Mode
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  • |-| Mutants (1)= Main article: Mutants Mutants have a lot of health points (starting at 2000), but they can only use melee range attacks (their own claws or the Mutation Spike). The two "host" mutants automatically starts at berserk level, all other infected mutants will start at normal level and have to work their way up to use their special skills. Mutants can also evolve, absorb or recover health if they want to survive as much as they can. When mutants are evolving, they gain few more health points and will eventually be able to use special skills depending of their current mutant.
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  • |-| Mutants (1)= Main article: Mutants Mutants have a lot of health points (starting at 2000), but they can only use melee range attacks (their own claws or the Mutation Spike). The two "host" mutants automatically starts at berserk level, all other infected mutants will start at normal level and have to work their way up to use their special skills. Mutants can also evolve, absorb or recover health if they want to survive as much as they can. When mutants are evolving, they gain few more health points and will eventually be able to use special skills depending of their current mutant. * Evolution: As mutants infect others they will evolve into other forms with more health. * Absorption: It is possible for mutants to absorb other mutant dead bodies to evolve. * Recovery: When standing still for several seconds, mutant will then regenerate health. |-| Mutants (2)= |-| Mutants (3)= |-| Supplies= If soldiers ever need additional ammunition or weapons, they will be able to collect supply crates that drop every 50 seconds (2:10, 1:20 and 0:30). Additionally, there's a Christmas version of the supply crates, however it hasn't been brought back since a while. Whatever these boxes contains vary in every versions; these are the common items: * Ammo Refills: Refills whatever primary weapons the soldiers is currently using. * M60-Adv: Variant of the M60 machine gun with a lot more ammunition to defend. * RPK: Machine gun with strong firepower, but lacks in the ammunition department. * Gatling Gun: An extremely heavy gun but quite deadly and effective in combat. * Mutation Grenade: Special grenade that deals tons of damages to the mutants. * Others: Versions vary with different Rifles, SMGs, secondaries and grenades. |-| Maps (1)= The mode offers a great variety of quarantined type maps with various spots available to hold off the forthcoming horde of mutants. These maps are all also available in both Hero Mode and Hero Mode X variants: |-| Maps (2)= The mode offers a great variety of quarantined type maps with various spots available to hold off the forthcoming horde of mutants. These maps are all also available in both Hero Mode and Hero Mode X variants:
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