About: Radiant Fist   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"My power comes from within, and I wield it in the name of the gods."[PH3:80] Prerequisite: Monk, trained in Religion Channel Divinity (11th level): You gain the Channel Divinity class feature, which means you can use a single Channel Divinity power once per encounter. You also gain a divinity feat of your choice. Radiant Fist's Action (11th level): When you spend an action point to take an extra action, you regain 15 hit points. Until the end of your next turn, your attacks deal extra radiant damage equal to your Wisdom modifier.

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  • Radiant Fist
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  • "My power comes from within, and I wield it in the name of the gods."[PH3:80] Prerequisite: Monk, trained in Religion Channel Divinity (11th level): You gain the Channel Divinity class feature, which means you can use a single Channel Divinity power once per encounter. You also gain a divinity feat of your choice. Radiant Fist's Action (11th level): When you spend an action point to take an extra action, you regain 15 hit points. Until the end of your next turn, your attacks deal extra radiant damage equal to your Wisdom modifier.
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  • "My power comes from within, and I wield it in the name of the gods."[PH3:80] Prerequisite: Monk, trained in Religion Channel Divinity (11th level): You gain the Channel Divinity class feature, which means you can use a single Channel Divinity power once per encounter. You also gain a divinity feat of your choice. Radiant Fist's Action (11th level): When you spend an action point to take an extra action, you regain 15 hit points. Until the end of your next turn, your attacks deal extra radiant damage equal to your Wisdom modifier. Radiant Hammer Fists (16th level): Whenever your Flurry of Blows power deals damage, you can make that damage radiant, instead of any other damage type. In addition, whenever you score a critical hit with a monk power or a radiant fist power, each enemy adjacent to you is blinded until the end of your next turn.
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