Under the heading of 'actor variables', you will find data about the physical appearance of an object. * description (tag): the name that will be displayed at the top of the screen when clicking the monster/device/NPC * mesh (.msh file): the wire mesh that forms the outline of the object * baseTexture (.tex file) and * bumpTexture (.tex file): how that outline is painted * scale (floating point numeral): the relative size of the monster or item, where 1.0 is the size of the original mesh * actorRadius (floating point numeral) and * actorHeight (floating point numeral): the space occupied by the object * miniMapEntity (.dbr file): (?) * maxTransparency (floating point numeral): how transparent the object may get when the player is passing behind it * al
Attributes | Values |
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rdfs:label |
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rdfs:comment |
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dcterms:subject | |
abstract |
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