About: Actor Variables   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Under the heading of 'actor variables', you will find data about the physical appearance of an object. * description (tag): the name that will be displayed at the top of the screen when clicking the monster/device/NPC * mesh (.msh file): the wire mesh that forms the outline of the object * baseTexture (.tex file) and * bumpTexture (.tex file): how that outline is painted * scale (floating point numeral): the relative size of the monster or item, where 1.0 is the size of the original mesh * actorRadius (floating point numeral) and * actorHeight (floating point numeral): the space occupied by the object * miniMapEntity (.dbr file): (?) * maxTransparency (floating point numeral): how transparent the object may get when the player is passing behind it * al

AttributesValues
rdfs:label
  • Actor Variables
rdfs:comment
  • Under the heading of 'actor variables', you will find data about the physical appearance of an object. * description (tag): the name that will be displayed at the top of the screen when clicking the monster/device/NPC * mesh (.msh file): the wire mesh that forms the outline of the object * baseTexture (.tex file) and * bumpTexture (.tex file): how that outline is painted * scale (floating point numeral): the relative size of the monster or item, where 1.0 is the size of the original mesh * actorRadius (floating point numeral) and * actorHeight (floating point numeral): the space occupied by the object * miniMapEntity (.dbr file): (?) * maxTransparency (floating point numeral): how transparent the object may get when the player is passing behind it * al
dcterms:subject
abstract
  • Under the heading of 'actor variables', you will find data about the physical appearance of an object. * description (tag): the name that will be displayed at the top of the screen when clicking the monster/device/NPC * mesh (.msh file): the wire mesh that forms the outline of the object * baseTexture (.tex file) and * bumpTexture (.tex file): how that outline is painted * scale (floating point numeral): the relative size of the monster or item, where 1.0 is the size of the original mesh * actorRadius (floating point numeral) and * actorHeight (floating point numeral): the space occupied by the object * miniMapEntity (.dbr file): (?) * maxTransparency (floating point numeral): how transparent the object may get when the player is passing behind it * allowTransparency (boolean): whether it may get transparent at all * displayAsQuestItem (boolean): whether its location is marked by a yellow dot with excamation mark in the compass and map * castsShadows (boolean): whether it casts a shadow * shadowBias (floating point numeral): (?) * unloadedBoundingBoxExtents (floating point numeral): (?)
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