rdfs:comment
| - Final Destination (終点 Shūten?) is a stage in Super Smash Bros. Brawl. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except Brawl's Final Destination is smaller, most notably it has a lower ceiling. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. Also, rather than a wide platform, its layout looks more like a walkway. In Brawl, Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios, similar to the one at the end of Subspace Emissary. Players often employ the stage's thick lips to stage spike oppone
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abstract
| - Final Destination (終点 Shūten?) is a stage in Super Smash Bros. Brawl. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except Brawl's Final Destination is smaller, most notably it has a lower ceiling. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. Also, rather than a wide platform, its layout looks more like a walkway. In Brawl, Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios, similar to the one at the end of Subspace Emissary. Players often employ the stage's thick lips to stage spike opponents, as stage spiking them here will often send opponents straight down. Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at the opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give. Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination still applies to this one. Like its Melee counterpart, its neutrality is disputed. Final Destination is a starter stage in Brawl, unlike in Melee. Master Hand (and, under certain conditions, Crazy Hand) will fight the player here when playing Classic Mode. Additionally, both Hands are fought here during Boss Battles Mode in separate battles. The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.
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