abstract
| - Legacy of Kain: Dead Sun was a cancelled Legacy of Kain game. It was the second of two known abortive attempts from Eidos Interactive/Square Enix Europe to create a sixth game in the series. The first was Legacy of Kain: The Dark Prophecy. Dead Sun was developed by Climax Studios from 2010 to 2012, with some supervision from the series' original publisher and developer, Crystal Dynamics. An accompanying multiplayer project, named War for Nosgoth, was delegated to Psyonix. Described as an "in-continuity reboot", the game was to star Gein/Asher – a new vampire protagonist – and would introduce a new era in Nosgoth's distant future.[NeoGAF] The target format for the game changed repeatedly during development; in its final form, it was envisioned as a PlayStation 4 launch title. The action-adventure project was not revealed to the public, and was secretly cancelled in 2012 by Square Enix Europe, despite a significant amount of completed work. In 2013, after the announcement of multiplayer game Nosgoth, a Legacy of Kain community member, Divine Shadow/Mama Robotnik, publicized a wealth of information and media from the scrapped game, sourced from contacts in Climax Studios. His investigation alleged that Nosgoth had originated as Dead Sun's multiplayer mode, and would reuse some of the single-player game's assets. Square Enix Europe's community manager, George Kelion, officially acknowledged the cancelled project, saying that it "just wasn’t the right game, at the right time."[NeoGAF]
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