About: Royal Navy Dockyard (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Royal Navy Dockyard is a unique district of the English civilization in Civilization VI. It replaces the Harbor and must be built on a Coastal tile next to land. * Effects: * Lower File:Civ6Production.png Production cost (27 vs. 54) * +1 File:Civ6Movement.png Movement for all units built in Dockyard. * +2 File:Civ6Gold.png Gold when built on a foreign continent. * Receives Standard Bonus (+1 File:Civ6Gold.png Gold) per each adjacent Sea resource; receives Minor Bonus (+0.5 File:Civ6Gold.png Gold) per each adjacent District. * +1 Image:Admiral6.png Great Admiral point per turn. * Adds 1 File:TradeRoute6.png Trade Route capacity. * Allows its parent city to build ships, even if the City Center is inland. * Newly built ships will spawn at the Royal Navy D

AttributesValues
rdfs:label
  • Royal Navy Dockyard (Civ6)
rdfs:comment
  • The Royal Navy Dockyard is a unique district of the English civilization in Civilization VI. It replaces the Harbor and must be built on a Coastal tile next to land. * Effects: * Lower File:Civ6Production.png Production cost (27 vs. 54) * +1 File:Civ6Movement.png Movement for all units built in Dockyard. * +2 File:Civ6Gold.png Gold when built on a foreign continent. * Receives Standard Bonus (+1 File:Civ6Gold.png Gold) per each adjacent Sea resource; receives Minor Bonus (+0.5 File:Civ6Gold.png Gold) per each adjacent District. * +1 Image:Admiral6.png Great Admiral point per turn. * Adds 1 File:TradeRoute6.png Trade Route capacity. * Allows its parent city to build ships, even if the City Center is inland. * Newly built ships will spawn at the Royal Navy D
dcterms:subject
Unique
  • English
dbkwik:civilizatio...iPageUsesTemplate
Note
  • +1 Movement for all units built in Dockyard
  • +1 Trade Route capacity.
  • +2 when built on a foreign continent.
  • Must be built on Coast or Lake Terrain adjacent to land.
production cost
  • 27(xsd:integer)
Replaces
  • Harbor
advance required
  • Celestial Navigation
unlocks buildings
  • Lighthouse, Shipyard, Seaport
citizen yields (per citizen)
  • +1
  • +2
great person points
  • +1 point per turn.
adjacency bonus
  • +1 from every 2 adjacent tiles.
  • +1 from each adjacent coastal resource.
abstract
  • The Royal Navy Dockyard is a unique district of the English civilization in Civilization VI. It replaces the Harbor and must be built on a Coastal tile next to land. * Effects: * Lower File:Civ6Production.png Production cost (27 vs. 54) * +1 File:Civ6Movement.png Movement for all units built in Dockyard. * +2 File:Civ6Gold.png Gold when built on a foreign continent. * Receives Standard Bonus (+1 File:Civ6Gold.png Gold) per each adjacent Sea resource; receives Minor Bonus (+0.5 File:Civ6Gold.png Gold) per each adjacent District. * +1 Image:Admiral6.png Great Admiral point per turn. * Adds 1 File:TradeRoute6.png Trade Route capacity. * Allows its parent city to build ships, even if the City Center is inland. * Newly built ships will spawn at the Royal Navy Dockyard tile. * Removes movement penalties for units Embarking to and from its tile. * Allows its parent city to build Ships requiring strategic Resources with only 1 count of the relevant resource. * When the Seaport is built, the parent city may construct Fleets and Armadas. * Buildings grant an experience bonus to ships built in this city. * Specialists add +2 File:Civ6Gold.png Gold and +1 File:Civ6Science.png Science each.
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