The Royal Navy Dockyard is a unique district of the English civilization in Civilization VI. It replaces the Harbor and must be built on a Coastal tile next to land.
* Effects:
* Lower File:Civ6Production.png Production cost (27 vs. 54)
* +1 File:Civ6Movement.png Movement for all units built in Dockyard.
* +2 File:Civ6Gold.png Gold when built on a foreign continent.
* Receives Standard Bonus (+1 File:Civ6Gold.png Gold) per each adjacent Sea resource; receives Minor Bonus (+0.5 File:Civ6Gold.png Gold) per each adjacent District.
* +1 Image:Admiral6.png Great Admiral point per turn.
* Adds 1 File:TradeRoute6.png Trade Route capacity.
* Allows its parent city to build ships, even if the City Center is inland.
* Newly built ships will spawn at the Royal Navy D
Attributes | Values |
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rdfs:label
| - Royal Navy Dockyard (Civ6)
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rdfs:comment
| - The Royal Navy Dockyard is a unique district of the English civilization in Civilization VI. It replaces the Harbor and must be built on a Coastal tile next to land.
* Effects:
* Lower File:Civ6Production.png Production cost (27 vs. 54)
* +1 File:Civ6Movement.png Movement for all units built in Dockyard.
* +2 File:Civ6Gold.png Gold when built on a foreign continent.
* Receives Standard Bonus (+1 File:Civ6Gold.png Gold) per each adjacent Sea resource; receives Minor Bonus (+0.5 File:Civ6Gold.png Gold) per each adjacent District.
* +1 Image:Admiral6.png Great Admiral point per turn.
* Adds 1 File:TradeRoute6.png Trade Route capacity.
* Allows its parent city to build ships, even if the City Center is inland.
* Newly built ships will spawn at the Royal Navy D
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dcterms:subject
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Unique
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dbkwik:civilizatio...iPageUsesTemplate
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Note
| - +1 Movement for all units built in Dockyard
- +1 Trade Route capacity.
- +2 when built on a foreign continent.
- Must be built on Coast or Lake Terrain adjacent to land.
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production cost
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Replaces
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advance required
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unlocks buildings
| - Lighthouse, Shipyard, Seaport
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citizen yields (per citizen)
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great person points
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adjacency bonus
| - +1 from every 2 adjacent tiles.
- +1 from each adjacent coastal resource.
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abstract
| - The Royal Navy Dockyard is a unique district of the English civilization in Civilization VI. It replaces the Harbor and must be built on a Coastal tile next to land.
* Effects:
* Lower File:Civ6Production.png Production cost (27 vs. 54)
* +1 File:Civ6Movement.png Movement for all units built in Dockyard.
* +2 File:Civ6Gold.png Gold when built on a foreign continent.
* Receives Standard Bonus (+1 File:Civ6Gold.png Gold) per each adjacent Sea resource; receives Minor Bonus (+0.5 File:Civ6Gold.png Gold) per each adjacent District.
* +1 Image:Admiral6.png Great Admiral point per turn.
* Adds 1 File:TradeRoute6.png Trade Route capacity.
* Allows its parent city to build ships, even if the City Center is inland.
* Newly built ships will spawn at the Royal Navy Dockyard tile.
* Removes movement penalties for units Embarking to and from its tile.
* Allows its parent city to build Ships requiring strategic Resources with only 1 count of the relevant resource.
* When the Seaport is built, the parent city may construct Fleets and Armadas.
* Buildings grant an experience bonus to ships built in this city.
* Specialists add +2 File:Civ6Gold.png Gold and +1 File:Civ6Science.png Science each.
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