About: Staticmesh   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In order to create staticmesh, first you need to create a terrain using the sandbox tools. If you cannot see this on the toolbar then go to view/toolbars, and select the sandbox tools. It is important not to paint your terrain just yet, so that you can avoid problems in the future. When you have created your terrain, first make sure it is the right way up. To do this, make sure the white side of the terrain is facing up, instead of the blue. If this is not the case, then select all of the faces in the mesh and click "reverse faces". Finally, paint the terrain and right click, then go to sketchyphysics/shape and click staticmesh.

AttributesValues
rdfs:label
  • Staticmesh
rdfs:comment
  • In order to create staticmesh, first you need to create a terrain using the sandbox tools. If you cannot see this on the toolbar then go to view/toolbars, and select the sandbox tools. It is important not to paint your terrain just yet, so that you can avoid problems in the future. When you have created your terrain, first make sure it is the right way up. To do this, make sure the white side of the terrain is facing up, instead of the blue. If this is not the case, then select all of the faces in the mesh and click "reverse faces". Finally, paint the terrain and right click, then go to sketchyphysics/shape and click staticmesh.
dcterms:subject
abstract
  • In order to create staticmesh, first you need to create a terrain using the sandbox tools. If you cannot see this on the toolbar then go to view/toolbars, and select the sandbox tools. It is important not to paint your terrain just yet, so that you can avoid problems in the future. When you have created your terrain, first make sure it is the right way up. To do this, make sure the white side of the terrain is facing up, instead of the blue. If this is not the case, then select all of the faces in the mesh and click "reverse faces". Finally, paint the terrain and right click, then go to sketchyphysics/shape and click staticmesh.
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