In Europa Universalis II, every land army needs a constant supply of food, ammunition, and shelter. These necessities are referred to collectively as supply. In the EU2 timeframe, most of the food an army ate, and often much of its shelter, was simply commandeered from the local area it was in. For information on the concept of supply and demand of trade goods, see the article on goods.
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| - Supply (Europa Universalis II)
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| - In Europa Universalis II, every land army needs a constant supply of food, ammunition, and shelter. These necessities are referred to collectively as supply. In the EU2 timeframe, most of the food an army ate, and often much of its shelter, was simply commandeered from the local area it was in. For information on the concept of supply and demand of trade goods, see the article on goods.
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| abstract
| - In Europa Universalis II, every land army needs a constant supply of food, ammunition, and shelter. These necessities are referred to collectively as supply. In the EU2 timeframe, most of the food an army ate, and often much of its shelter, was simply commandeered from the local area it was in. Naval units also need supply and suffer attrition for lack of it. But they do not live off the land in the same way that land units do, and so the effect of naval supply is much simpler. See the article on naval attrition. Unmodified mention of supply in the EU2 parts of this wiki means land supply, not naval supply. For information on the concept of supply and demand of trade goods, see the article on goods.
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