About: A Maelstrom of Flame and Depravity   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Gravity Barriers and Warps The main gimmicks in this dungeon are gravity barriers. They are extremely dense and you need a full team NGB monsters to move around and deal damage. NW is optional, as warps are not all that common and can be maneuvered around quite easily. Ribbon Two stages in this dungeon feature all wood mobs. To combat this bring at most 2 water monsters so you don't take in extra, unnecessary damage from these stages.

AttributesValues
rdfs:label
  • A Maelstrom of Flame and Depravity
rdfs:comment
  • Gravity Barriers and Warps The main gimmicks in this dungeon are gravity barriers. They are extremely dense and you need a full team NGB monsters to move around and deal damage. NW is optional, as warps are not all that common and can be maneuvered around quite easily. Ribbon Two stages in this dungeon feature all wood mobs. To combat this bring at most 2 water monsters so you don't take in extra, unnecessary damage from these stages.
Level
  • 8(xsd:integer)
Minion
  • Fire, Wood
Stamina
  • 60(xsd:integer)
Monster
Difficulty
  • Impossible
Speed Clear
  • 32(xsd:integer)
Boss Element
  • Fire
Boss Ability
  • -
Boss Class
  • War God
dbkwik:monster-str...iPageUsesTemplate
Title
  • A Maelstrom of Flame and Depravity
Image
  • NirvanaBanner.png
Experience
  • 3700(xsd:integer)
abstract
  • Gravity Barriers and Warps The main gimmicks in this dungeon are gravity barriers. They are extremely dense and you need a full team NGB monsters to move around and deal damage. NW is optional, as warps are not all that common and can be maneuvered around quite easily. Ribbon Two stages in this dungeon feature all wood mobs. To combat this bring at most 2 water monsters so you don't take in extra, unnecessary damage from these stages. Obstructors and Skulls There are two types of skulls featured in this dungeon. The skulls with marks on them will unleash a homing volley upon death and are revived every turn by the Dragonflies. The skulls without marks will not be revived. Both types are pierce obstructors so bring at most 1 pierce monster.
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