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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Starbases have the attributes of a Metropolis world according to the game manual, however in addition to the tax bonus all resource craft except energy generators are slightly more efficient.

AttributesValues
rdfs:label
  • Starbase
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  • Starbases have the attributes of a Metropolis world according to the game manual, however in addition to the tax bonus all resource craft except energy generators are slightly more efficient.
  • The military section of the starbase tends to be small and set apart from the rest of the station, which is inevitably colonized by major civilian populations and used as merchant trading hubs.
  • A Starbase is a space station located on or in orbit of a planet or in space used by Starfleet. They vary in size and design.
  • Starbases are the most advanced fortification and were added in Entrenchment. The base cost of a starbase is comparable to that of a Capital Ship, and the cost of a starbase fully outfitted with additional modules is several times higher.
  • A late addition to the original Galactic Civilizations, starbases are a central component in Galactic Civilizations II. There are four main types of starbase: * Military starbases, which help your ships in battle against other fleets. Note, that in order for the ship to receive attack or defence bonuses from a starbase, at least one weapon or defense system should be on the ship. So if you want the ship to receive an attack bonus from the starbase (be it Mass Drivers, Laser or Missiles), the ship must have at least 1 attack point in one of the three attack types (doesn't matter which one). The same thing goes for defense. * Economic starbases, which increase economic and social production in the surrounding region. Trade routes can also be boosted by it. * Influence starbases, wh
  • The United Federation of Planets operated many starbases throughout and beyond its space. These could be administered by Federation civilian groups (such as member governments), Starfleet, and even non-member governments, or combinations there of, such as the Bajoran/Starfleet control of Deep Space 9. Federation starbases are considered free diplomatic zones, open to visitors from all planets. (Star Trek Fact Files Issue 32-1: "Federation Starbases: General Introduction"; TOS comic: "A Matter of Perspective"; DS9 episode & novelization: Emissary; TOS comic: "The Argon Affair!")
  • A starbase is a facility where starships are maintained and resupplied, and crews can relax. A starbase can be a research station, a military base, a place for interstellar trade or a seat of administration. Some starbases are also involved in the construction of starships. Starbases offer various services to vehicles, from medical facilities to full-fledged spacedocks capable of refitting a starship.
  • A starbase was a permanent support facility operated by Starfleet, consisting of space stations, drydocks, and/or ground installations. Starbases were hubs of activity and could serve multiple military and civilian functions. (e.g., TOS: "Court Martial" ; TNG: "11001001" ; DS9: "Behind the Lines") Federation starbases offered multiple services and amenities, including: * Starship maintenance, repair, and refitting (TOS: "Court Martial" , "The Ultimate Computer" , TNG: "11001001" , "Redemption II" , "Disaster" ) * Starship design and construction (TNG: "Parallels" ) )
sameAs
Strength
  • 30(xsd:integer)
dcterms:subject
reqtech
Upgrade
  • Δ Starbase
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Game
  • Final Frontier
Attributes
  • *Cargo space: 4 *Causes collateral damage *Starts with Upgraded Repair Staff, Improved Repair Staff *Manufactures an Anti-Ship Missile every 15 turns
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Moves
  • 1(xsd:integer)
Class
  • Starbase
abstract
  • A starbase was a permanent support facility operated by Starfleet, consisting of space stations, drydocks, and/or ground installations. Starbases were hubs of activity and could serve multiple military and civilian functions. (e.g., TOS: "Court Martial" ; TNG: "11001001" ; DS9: "Behind the Lines") In late 2154, Earth Starfleet vessel Enterprise was assigned to scout Berengaria VII as a potential site for the first of a series of proposed starbases. (ENT: "Bound") By 2167, Starbase 12 was in operation, Starbase 343 by 2256, and new bases were still being established as of the 2360s, e.g., Farpoint Station, Starbase 173, and Deep Space 9. (DIS: "Magic to Make the Sanest Man Go Mad"; TNG: "Encounter at Farpoint" , "The Measure Of A Man" , "Power Play" ; DS9: "Emissary") Most Federation starbases were commanded by Starfleet officers, often a flag officer (e.g., TOS: "Court Martial" , "The Deadly Years" ; TNG: "The Measure Of A Man" , "Redemption II" , "Starship Mine" ; DS9: "Whispers"). Some, such as Deep Space Station K-7, were under civilian authority. (TOS: "The Trouble with Tribbles" ) Federation starbases offered multiple services and amenities, including: * Starship maintenance, repair, and refitting (TOS: "Court Martial" , "The Ultimate Computer" , TNG: "11001001" , "Redemption II" , "Disaster" ) * Starship design and construction (TNG: "Parallels" ; USS Voyager dedication plaque) * Fleet and sector command/coordination (TNG: "Code of Honor" , "Power Play" , DS9: "A Time to Stand", "You Are Cordially Invited") * Strategic defense (DS9: "Emissary", "Call to Arms") * Diplomatic, administrative, and legal services (TOS: "Court Martial" , TNG: "The Measure Of A Man" , DS9: "Waltz") * Sophisticated medical facilities (TOS: "The Menagerie, Part I" , TNG: "Samaritan Snare" , "Brothers" , "Yesterday's Enterprise" , DS9: "It's Only a Paper Moon") * Crew/supply transfers, trading, and commercial travel (TNG: "True Q" , "Tapestry" , "The Chase" , "Inheritance" ; DS9: "Whispers") * Shore leave and recreation (TOS: "The Immunity Syndrome" , TNG: "Captain's Holiday" , DS9: "Emissary", "The Way of the Warrior") * Personnel training (TNG: "Coming of Age" ) * Subspace signal for ship's clock realignment (TNG: "Clues" )
  • Starbases have the attributes of a Metropolis world according to the game manual, however in addition to the tax bonus all resource craft except energy generators are slightly more efficient.
  • The military section of the starbase tends to be small and set apart from the rest of the station, which is inevitably colonized by major civilian populations and used as merchant trading hubs.
  • The United Federation of Planets operated many starbases throughout and beyond its space. These could be administered by Federation civilian groups (such as member governments), Starfleet, and even non-member governments, or combinations there of, such as the Bajoran/Starfleet control of Deep Space 9. Federation starbases are considered free diplomatic zones, open to visitors from all planets. (Star Trek Fact Files Issue 32-1: "Federation Starbases: General Introduction"; TOS comic: "A Matter of Perspective"; DS9 episode & novelization: Emissary; TOS comic: "The Argon Affair!") United Earth Starfleet was considering building a series of starbases as early as 2154. That year the starship Enterprise was sent to check potential sites for the first of these bases; one of the locations considered was Berengaria VII. Earth went on to build fourteen bases; by the late 24th century only one, Starbase 11, continued to function as a Federation starbase. (ENT episode: "Bound"; ST short story: "225 Years of Service") Earth Spacedock, construction of which was completed in 2376, served as the basis for the design of many Federation starbases that followed, making it one of the iconic Federation designs. (ST reference: Starship Spotter)
  • A late addition to the original Galactic Civilizations, starbases are a central component in Galactic Civilizations II. There are four main types of starbase: * Military starbases, which help your ships in battle against other fleets. Note, that in order for the ship to receive attack or defence bonuses from a starbase, at least one weapon or defense system should be on the ship. So if you want the ship to receive an attack bonus from the starbase (be it Mass Drivers, Laser or Missiles), the ship must have at least 1 attack point in one of the three attack types (doesn't matter which one). The same thing goes for defense. * Economic starbases, which increase economic and social production in the surrounding region. Trade routes can also be boosted by it. * Influence starbases, which enlarge your influence area thereby increasing your influence points and encouraging nearby planetary populations to defect to the owner's culture * Mining starbases, which are used to extract a Resource bonus affecting your entire civilization * Green resources boosts economy * Blue resources boosts influence * Yellow resources boosts morale * Purple resources boosts research * Red resources boosts military attack and defense The AI is more than willing to make its own starbases, and may take exception to the player building them too close to the AI's planets. Starbases are limited to 4/sector, with no other restrictions on spacing. Mining starbases do not count toward this limit. * In versions prior to v1.1, starbases cannot be built within three parsecs of each other unless each starbase is in a different sector. Mining starbases are an exception to this rule. The AI still follows the 4/sector rule. Unless it is specified otherwise in the bonus description, starbases can influence/give bonuses only for the ships and planets that are in the influence radius of the starbase. The influence radius is visible on the main map when the starbase is selected. The bonuses from one starbase also stack with other starbases. You can upgrade Starbases by adding Starbase modules to them, increasing their effectiveness or the effectiveness of ships in their area of effect. Starbases can have new modules added by moving a ship equipped with a Constructor module (such as the default Constructor ship) to that starbase. When the ship arrives, you can choose among a number of upgrade modules, including ones which improve the Starbase's attack, defense, harvesting, or the bonus it extends to nearby colonies or ships. All these upgrade modules need their corresponding technologies to be researched first prior to their availability. The more starbases you already have, the more it costs to build a new one. The build cost is reduced with better logistics ability. The first four starbases are free, afterwards, the cost is calculated by the following equation: Cost = (Starbase# - 4) * 150 * (100 - Logistics) / 100
  • A Starbase is a space station located on or in orbit of a planet or in space used by Starfleet. They vary in size and design.
  • Starbases are the most advanced fortification and were added in Entrenchment. The base cost of a starbase is comparable to that of a Capital Ship, and the cost of a starbase fully outfitted with additional modules is several times higher.
  • A starbase is a facility where starships are maintained and resupplied, and crews can relax. A starbase can be a research station, a military base, a place for interstellar trade or a seat of administration. Some starbases are also involved in the construction of starships. Starbases offer various services to vehicles, from medical facilities to full-fledged spacedocks capable of refitting a starship. Starbases can be partially or completely located on a planet surface, or be limited to strictly spaceborne installations. Some are a combination of a ground-based facility with orbital components. The term starbase is often specifically used to refer to Federation Starfleet bases. Federation starbases are usually commanded by a flag officer, and fulfill a major supporting role in Starfleet. They coordinate starship operations and provide supplies and maintenance to Federation starships. Some starbases, like Deep Space 9, are jointly operated by local governments. Major Federation starbases are numbered sequentially, totalling more than 700 in the 2360s. Besides the numbered starbases, Starfleet also operates so-called "Deep Space" outposts, usually located outside Federation territory or in the interstellar void.
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