About: Model Exporting   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Installation Startup Procedures A) Create a folder structure on your hard drive like so: C:\Witcher\Data B) Using "UnBif" export the following folders to the: "Data" folder created in Step "A". -2Da -Materials -Meshes -Scripts -Textures & Textures01 (combine into one folder called “Textures”) Download the file “Official Max Exporter.zip” and unzip the contents to a temporary folder. The .ini files have been changed to reflect the setup described above and is intended to be used in place of the official exporter exe file. The .exe was extracted and the .ini files altered already. Done!!!

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  • Model Exporting
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  • Installation Startup Procedures A) Create a folder structure on your hard drive like so: C:\Witcher\Data B) Using "UnBif" export the following folders to the: "Data" folder created in Step "A". -2Da -Materials -Meshes -Scripts -Textures & Textures01 (combine into one folder called “Textures”) Download the file “Official Max Exporter.zip” and unzip the contents to a temporary folder. The .ini files have been changed to reflect the setup described above and is intended to be used in place of the official exporter exe file. The .exe was extracted and the .ini files altered already. Done!!!
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  • Installation Startup Procedures A) Create a folder structure on your hard drive like so: C:\Witcher\Data B) Using "UnBif" export the following folders to the: "Data" folder created in Step "A". -2Da -Materials -Meshes -Scripts -Textures & Textures01 (combine into one folder called “Textures”) Download the file “Official Max Exporter.zip” and unzip the contents to a temporary folder. The .ini files have been changed to reflect the setup described above and is intended to be used in place of the official exporter exe file. The .exe was extracted and the .ini files altered already. 1. Copy the; PlugCfg, Plugins, Scripts, folders to your max9 root folder. Note; reply yes to overwrite. i.e. C:\Program Files\Autodesk\3ds Max 9\ 2. Copy "mfx" folder to your hard drive; C:\mfx 3. Install RenderToTexture plugin ( [1] ) Once installed return to this url and on left panel go to registration and follow the instructions to register the 30 day trial. Note: RTT in this zip file. already downloaded for your convenience. 4. Run dxwebsetup.exe 5. Run vcredist_x86.exe Done!!!
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