Colony Guardians are armed with an Auto Cannon and a tracking Rocket Launcher. Both weapons are fairly powerful and can take down an agent in a few seconds. While the Rocket Launcher will lock-on and track a target, the missile itself will not avoid obstacles, it is easy to lead it into a pillar or other obstruction, but players should be careful since the rocket has high AoE. Colony Guardians will fly in a semi-erratic pattern - they can be annoyingly difficult to hit. As a Mechanical NPC, they are vulnerable to the effects of an EMP Bomb and related debuffs.
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