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An Entity of Type : dbkwik:resource/5sO6nd_r8rPXDWZuZ7f3-Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Speech is one reirdly way by which thoughts and knowledge are shared between wights. The thoughts become calls in the mouth which another man can hear and understand. Man is the only wight which can speak. The learning about the ways and kinds of speech is called speechlore. This leaf is a stub. You can help the Anglish Moot by swelling it.

AttributesValues
rdf:type
rdfs:label
  • Speech
rdfs:comment
  • Speech is one reirdly way by which thoughts and knowledge are shared between wights. The thoughts become calls in the mouth which another man can hear and understand. Man is the only wight which can speak. The learning about the ways and kinds of speech is called speechlore. This leaf is a stub. You can help the Anglish Moot by swelling it.
  • Speech is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Thief playstyle. This skill is a combination of both Speechcraft and Mercantile skills of previous Elder Scrolls games and replaces them. Speech may also help with quests by unlocking special dialogue interactions, including Intimidate, Mock, Brawl, and more. Governing Guardian Stones: The Thief Stone
  • Requirement for other skills
  • Speech is a Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas skill. In Van Buren, it was to be divided into two skills: Persuasion and Deception. The skill was also to appear in Fallout Tactics but was cut from the final game build. The Speech skill is an often used plot device at the end of Fallout games, almost always as a device to persuade the final "boss" of the game to leave without fighting (in the case of Augustus Autumn and Legate Lanius) or commit suicide (in the case of the Master and General Jingwei).
  • Speech refers to the processes associated with the production and perception of sounds used in spoken language.
  • In 2161, Jonathan Archer gave an important speech at the founding of the alliance which would later lead into the United Federation of Planets. Deanna Troi had to memorize this speech in grammar school. (ENT: "These Are the Voyages...") In 2256, Saru gave a recorded speech at the funeral of Captain Philippa Georgiou. (DIS: "Context Is for Kings") Captain Jean-Luc Picard assumed that the speeches given at the Admirals' Banquet in 2370 would be boring. (TNG: "Phantasms" )
  • Speech/Voices/Speechbanks (more formally called Accent) exist in every Worms game. The Worms have different voices and can be customized in most games. Players can change their teams' accents in the Manage Teams subsection. During gameplay, the Worm in the team will say before doing anything. You can also hear the speech in the team setup customization. Please note that the Worms sometimes curse and say inappropriate things (depending on the game's rating). Profanity has been censored in this page.
  • The majority of the added into the mod have a speechbank, which is listed below. For most of these, they will talk when the player 'speaks' to them by right-clicking on them. For trading units, right-clicking will open a GUI from which 'Talk' can be selected to achieve the same. Please note that the '@' symbol indicates the name of something else. For example, the name of a Dunlending Tavern, as spoken by the Dunlending Bartender, like this: * Welcome to @, Person! Could be this in-game: Welcome to The Greedy Troll, Person!
  • Ladies and gentlemen of The East Pacific, I stand before you as a nation / player with a very colorful and unique history, a nation scoping the current status of NationStates with an open mind and loads of experience. A detailed status report has been compiled. Some regions are falling due to inactivity; some are clinging to their old traditions and beliefs, holding new members at ‘a safe distance’. Some have seen regional populations cut in half, some are arguing over what a coup means and if they are having a coup or not (what?). But this region is excited. The people here are excited because they are doing something new. They are getting new players involved. They are working together and above all, having fun and getting to know each other. I’m very proud of this region and its ability
sameAs
governed by
related perks
related traits
initial value
  • 2(xsd:integer)
  • 5(xsd:integer)
dcterms:subject
modifies
  • Amount to succeed in a Speech Challenge
  • Percentage to succeed in a speech challenge
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Footer
Games
  • FNV
  • FO1, FO2
  • FO3
Name
  • Snake Tongue
Type
  • skill
dbkwik:itlaw/prope...iPageUsesTemplate
dbkwik:anglish/pro...iPageUsesTemplate
Trophy
  • Bronze trophy
Points
  • 10(xsd:integer)
Requirements
  • Successfully persuade, bribe, and intimidate
abstract
  • Speech/Voices/Speechbanks (more formally called Accent) exist in every Worms game. The Worms have different voices and can be customized in most games. Players can change their teams' accents in the Manage Teams subsection. During gameplay, the Worm in the team will say before doing anything. You can also hear the speech in the team setup customization. Please note that the Worms sometimes curse and say inappropriate things (depending on the game's rating). Profanity has been censored in this page. * Representation - When a worm start his turn. * Hello / Wait - Plays when no controls have been pressed for several seconds. * Come On Then - Plays when Turn Time is down to 15 seconds or less. * Hurry - Plays when Turn Time is down to 5 seconds or less. * Watch This - Plays while a variable power weapon (Bazooka, Grenade, etc.) is charging. * Panic - One of several voice files that play when danger is nearby: * Run Away * Nooo - Falling * Grenade - Panic file specifically for enemy Grenades * Take Cover - When an enemy calls an Air Strike or a Missile/Grenade is near. * Stupid / Traitor / Oi Nutter- Plays when a teammate has been hurt by friendly fire. * Hurt - Enemy Worm after being attacked. * Missed - Enemy missed an attack. * Oops - Attack missed. * Bummer / Ouch - Plays after a Worm takes damage from a fall or its own attack during a turn. * I'll Get You / Just You Wait / You'll Regret That / Go Away / Leave Me Alone - Plays when a Worm is attacked by a ennemy. * Incoming - Enemy Air Strike approaching a Worm. * Fatality - Worm's response to inflicting a fatal attack. * Amazing / Brilliant / Excellent - After inflicting especially damaging attacks. * Revenge - Plays when a Worm successfully attacks the enemy that wounded them on the last turn. * Bummer - When losing badly/several Worms in a row are badly wounded. * Bungee - When a Worm deploys the Bungee cord. * Crate collected - Worm's word when Crate taken. * Crate drop - Crate drop. * Coward - If a Worm uses Skip Go or Surrender. * Boring - Turn Time expired, or no attacks were made during the turn. * Bye Bye / Oh Dear - When a Worm dies. * Victory - When a player's team wins. * Flawless - When a player's team wins without losing a worm. * Weapon-Specific - Certain weapons have responses unique to their use. These include: * Fire Punch * Fireball - When the Dragon Ball is used. * Orders - When an Air Strike is called. Occasionally also Turn Start/Representation. * Laugh - When releasing an animal like Sheep or dropping a drop and run weapon like Mine. * Perfect - When an enemy worm or ally team attacks an enemy next to the worm * ? - Right pronunciation, correct or incorrect spelling. * (?) - Unknown. * [ ] - Translation. [?] - Translation maybe correct or incorrect. * /- Word variations.
  • Speech is one reirdly way by which thoughts and knowledge are shared between wights. The thoughts become calls in the mouth which another man can hear and understand. Man is the only wight which can speak. The learning about the ways and kinds of speech is called speechlore. This leaf is a stub. You can help the Anglish Moot by swelling it.
  • Speech is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Thief playstyle. This skill is a combination of both Speechcraft and Mercantile skills of previous Elder Scrolls games and replaces them. Speech may also help with quests by unlocking special dialogue interactions, including Intimidate, Mock, Brawl, and more. Governing Guardian Stones: The Thief Stone
  • Requirement for other skills
  • Ladies and gentlemen of The East Pacific, I stand before you as a nation / player with a very colorful and unique history, a nation scoping the current status of NationStates with an open mind and loads of experience. A detailed status report has been compiled. Some regions are falling due to inactivity; some are clinging to their old traditions and beliefs, holding new members at ‘a safe distance’. Some have seen regional populations cut in half, some are arguing over what a coup means and if they are having a coup or not (what?). But this region is excited. The people here are excited because they are doing something new. They are getting new players involved. They are working together and above all, having fun and getting to know each other. I’m very proud of this region and its ability to come together and unite toward a common goal. Who wouldn’t be? You all are in my opinion among the cream of the crop which is the crock that is NS (say that three times fast!). Naturally, that isn’t meant to offend other regions, but more or less is offered as a challenge. We have shown what working together and getting new players involved can create. Imagine if we all did that. Apocalypse be darned. Furthermore, the reign of the empire has ceased in TEP. The clouds of oppression have lifted, allowing the flowers of democracy to take root and grow. The book that represents their reign is now closed for good, heaped on the pile of other recreational reading material. But I present to you a new book, a larger and better written book (with a cool cover too), one that can turn the collective heads of Nationstates. It’s a book that we as older players have perhaps long forgotten, a book which we all first “picked up” when we started playing this game. Really playing this game. Perhaps we saw someone else reading that book and therefore wanted to read it too. Or maybe we just saw it on the shelf and wanted to have at it. The book I am talking about is activity. Not the “nuke the world” activity that has shown to fail numerous times in the game. Real activity. Reaching out to the casual and new players. Extending a hand to a player that’s working hard but without fruits to his or her labor. Forgiving and moving forward instead of goose-stepping back to the habits of a child. We all know these things but I guess we find it too hard. Or have too much prestige, too much power, too much “I’m here and you’re… over there” mentality. I’ve been a victim of that myself. I’m not accusing anyone, just accusing the belief, which is still an unpopular thing to do, but necessary, I believe. We’re so smart and wise and capable; we can use that for the game’s sake. Even if it’s just to one nation, that’s one more nation who can join us. One more nation to pass that book on you yourself was probably handed to you all those years ago. As for the new players, the casual player, the above is all TL;DR, but hear me out. Be bold. After all, our arms can only stretch so far. Join the forums and tell us about yourself. Voice your opinions. Get to know your people, your potential friends. TEP nations specifically, get to know me. I have a lot of energy and experience to share with you, free of cost. But not just me – there are others who are equally as important and knowledgeable, if not more, on the forums. There are no heroes on NationStates. Just those who know and those who do not know. And while I’ve never been a delegate before, might not “know how that works”, might not “get it”, might even be a little “rough around the edges” or “odd”, I can assure you the critics will quickly silence. I am a man (or fox... whatever) of my word – I will do my best to be the best delegate I can be. I can’t promise the moon, but I can promise activity, interaction, and excitement. I can promise responsibility and seriousness when it is needed. I can promise availability and honesty. And I can promise I will do my best to assist the game, in any way I see fit and am capable to do. Positively, of course. And while I may never truly “know” the game in all my years of playing, I’d like to have you “know” I will do my best. There is no substitute. In conclusion, I’d like to end with the words of… Charlie Chaplin, of all people. While his words are most decidedly for real-world applications, I believe they may also have inroads for NS as a whole: Thank you, and good day - Todd McCloud
  • The majority of the added into the mod have a speechbank, which is listed below. For most of these, they will talk when the player 'speaks' to them by right-clicking on them. For trading units, right-clicking will open a GUI from which 'Talk' can be selected to achieve the same. Please note that the '@' symbol indicates the name of something else. For example, the name of a Dunlending Tavern, as spoken by the Dunlending Bartender, like this: * Welcome to @, Person! Could be this in-game: Welcome to The Greedy Troll, Person! The sub-headings for each NPC are the state that the NPC must be in for them to say the speech listed there. For example, if you successfully summon the Mallorn Ent, it will say one of the speeches listed under 'Summoning' in the Mallorn Ent section, which in turn is in the Fangorn section. The NPC headings are linked (e.g. 'Half-troll Warlord' in the Half-trolls section) if the speechbank only applies to one NPC in that faction. If the heading is not linked (e.g. 'Dwarves' in the Durin's Folk section) then there are several NPCs who use that speechbank (in this example, both civilian Dwarves and all Warriors).
  • Speech is a Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas skill. In Van Buren, it was to be divided into two skills: Persuasion and Deception. The skill was also to appear in Fallout Tactics but was cut from the final game build. The Speech skill is an often used plot device at the end of Fallout games, almost always as a device to persuade the final "boss" of the game to leave without fighting (in the case of Augustus Autumn and Legate Lanius) or commit suicide (in the case of the Master and General Jingwei).
  • Speech refers to the processes associated with the production and perception of sounds used in spoken language.
  • In 2161, Jonathan Archer gave an important speech at the founding of the alliance which would later lead into the United Federation of Planets. Deanna Troi had to memorize this speech in grammar school. (ENT: "These Are the Voyages...") In 2256, Saru gave a recorded speech at the funeral of Captain Philippa Georgiou. (DIS: "Context Is for Kings") Captain Jean-Luc Picard assumed that the speeches given at the Admirals' Banquet in 2370 would be boring. (TNG: "Phantasms" )
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