When the game/toolset needs to display a string to the user, it gets the string from the talk table by specifying a String Reference (abbreviated StringRef or StrRef), an integer ID that uniquely identifies which string to get from the talk table file.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| abstract |
|