About: Investiture of Wind   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain the following benefits: * Ranged weapon attacks made against you have disadvantage on the attack roll. * You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it. * You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of

AttributesValues
rdfs:label
  • Investiture of Wind
rdfs:comment
  • Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain the following benefits: * Ranged weapon attacks made against you have disadvantage on the attack roll. * You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it. * You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of
dcterms:subject
abstract
  • Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain the following benefits: * Ranged weapon attacks made against you have disadvantage on the attack roll. * You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it. * You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
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