About: Big World June 1942   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

=== Capitols ===The capitols of the world powers are as follows (in turn order):Russia - MoscowGermany - Eastern GermanyBritain - EnglandItaly - ItalyChina - Western SinkiangJapan - Southern JapanUSA - Northeastern United States === National Objectives =====Russians==+5 if no non-Soviet Allied units on Russian territories+5 if Allied control 5 in 7 of: Novgorod, Western Russia, Southern Russia, Baltic States, Belorussia, Ukraine, Eastern Poland+5 if Allies control 4 of: Norway, Finland, Western Poland, Hungary-Romania, Austria-Czechoslovakia, Balkans

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  • Big World June 1942
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  • === Capitols ===The capitols of the world powers are as follows (in turn order):Russia - MoscowGermany - Eastern GermanyBritain - EnglandItaly - ItalyChina - Western SinkiangJapan - Southern JapanUSA - Northeastern United States === National Objectives =====Russians==+5 if no non-Soviet Allied units on Russian territories+5 if Allied control 5 in 7 of: Novgorod, Western Russia, Southern Russia, Baltic States, Belorussia, Ukraine, Eastern Poland+5 if Allies control 4 of: Norway, Finland, Western Poland, Hungary-Romania, Austria-Czechoslovakia, Balkans
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  • === Capitols ===The capitols of the world powers are as follows (in turn order):Russia - MoscowGermany - Eastern GermanyBritain - EnglandItaly - ItalyChina - Western SinkiangJapan - Southern JapanUSA - Northeastern United States === National Objectives =====Russians==+5 if no non-Soviet Allied units on Russian territories+5 if Allied control 5 in 7 of: Novgorod, Western Russia, Southern Russia, Baltic States, Belorussia, Ukraine, Eastern Poland+5 if Allies control 4 of: Norway, Finland, Western Poland, Hungary-Romania, Austria-Czechoslovakia, Balkans ==Germans==+5 if Axis control all of: France, Western Germany, Eastern Germany, Western Poland, Austria-Czechoslovakia, Hungary-Romania+5 if Axis control all of: Baltic States, Eastern Poland, Belorussia, Ukraine+5 if Axis control Leningrad or Stalingrad ==British==+5 if Allies control all of: Eastern Canada, Gibraltar, Egypt, Bombay, New South Wales, Southern Africa+5 if Allies control 1 of: France, Vichy France, Balkans, Macedonia+5 if Allies control 2 of: New Guinea, French Indo-China, Thai-Malay, Sumatra, Java, Iwo Jima, Northern Japan, Southern Japan, Okinawa ==Italians==+5 if no Allied surface ships in Mediteranean and axis control all of: Italy, Sicily, Macedonia, Balkans, Morocco, Algeria, Libya+5 if Axis control 4 of: Egypt, Syria, France, Vichy France, Gibraltar ==Chinese==+5 if Allies control all of: Western Sinkiang, Eastern Sinkiang, Kansu, Szechwan+5 if Allies control all of: Northern Manchukuo, Chosen, Shantung, Kwangtung ==Japanese==+5 if Axis control all of: Northern Manchukuo, Chosen, Shantung, French Indo-China, Thai-Malay+5 if Axis control 6 in 10 of: Kwangtung, Sumatra, Java, Borneo, Celebes, North Philippines, South Philippines, New Guinea, Solomon Islands, Okinawa+5 if Axis control 2 of: Hawaiian Islands, Midway Island, New South Wales, Queensland, Bombay, Calcutta ==Americans==+5 if Allies control 5 territories of US main land (excluding Alaska).+5 if Allies control France and Vichy France+5 if Allies control all of: Morocco, Algeria, Libya, Egypt, Sicily+5 if Allies control North and South Philippines+5 if Allies control 5 of 7 Islands: Hawaiian Islands, Midway Island, Wake, Solomon Islands, Marshall Islands, Guam, New Guinea === Unit definitions ===AA50 Cost structure with slight modifications.Unit Attack-Defence-Movement--trasport/carrier space--PU cost-notesInfantry 1-2-1--2--3 artillery supportableMarine 2-2-1--2--4 artillery supportable; +1 attack on amphibious assaultArtillery 2-2-1--3--4 is artilleryHalftrack 1-3-3--3--5 can blitz; carry infantry with mech. inf. techArmour 3-3-2--3--5 can blitzFighter 3-4-4--1--10Bomber 4-1-6--/--14 Strategic BombingTransport 0-1-2--5--8 4th edition rules, can be taken as casualtySubmarine 2-2-2--/--8 in 1.0.3.4 or later may submerge before battleDestroyer 2-2-2--/--8 DestroyerCruiser 3-3-2--/--10 Can bombardCarrier 1-2-2--2--14Battleship 4-4-2--/--20 2 hits; Can bombardaaGun 0-1-1--3--5bunker 0-4-0--/--/ 2 hits, Cannot be builtFactory 0-0-0--/--15
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