Once invisible, the caster can run past enemies, and any enemy targeted to them will return to their starting position. In pvp, the opponent will lose their lock on the caster. While invisible, the caster is free to move, heal, attack, etc. However, in pvp, the opponent will be able to see the healing animation. The invisibility lasts until the caster dies, the buff wears out, or attacks. Fast Walker will not cause invisibility to wear off.
Attributes | Values |
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rdf:type
| |
rdfs:label
| - Dark Illusion
- Dark illusion
- Dark Illusion
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rdfs:comment
| - Once invisible, the caster can run past enemies, and any enemy targeted to them will return to their starting position. In pvp, the opponent will lose their lock on the caster. While invisible, the caster is free to move, heal, attack, etc. However, in pvp, the opponent will be able to see the healing animation. The invisibility lasts until the caster dies, the buff wears out, or attacks. Fast Walker will not cause invisibility to wear off.
- Super Skill.. Levelt ihn wenn ihr Punkte habt. Mindestens Level 8 für den Folgeskill Perfect Block.
- Dark Illusion rapidly closes the distance to a target and deals damage. Has a low chance to trigger Cross Impact.
- Dark Illusion is a solid black color, and is flat with the exception of the handgrip. The handguard vaguely resembles the handguard of Gaia Bane. Its blade has the appearance of a double edged sword, and a crown like protusion for the teeth, reminesant of the teeth of the Kingdom Key. Its Keychain is a black Heart.
- The Force power of dark illusion gave its user the ability to manipulate Force visions to directly attack a selected target. Dark illusion was summoned through an ancient Sith ritual using both the connection of a Force-bond, one coming from someone with a link to the target, and reciting a Sith incantation in the old Balc language. Compounded with the blood of the bonded and Force lightning, as well as the dark side of the Force, dark illusion could reach its intended victim from across the galaxy.
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inventor
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Level
| - 5(xsd:integer)
- 30(xsd:integer)
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Alignment
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dcterms:subject
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fr name
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es lore
| - Cuando es activada una Carta Mágica/de Trampa, o efecto de monstruo, que seleccione un monstruo de OSCURIDAD en el Campo: niega la activación y, si lo haces, destruye esa carta.
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ygo sets
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el name
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job class
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Romaji Name
| |
hr name
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ja lore
| - フィールド上に表側表示で存在する闇属性モンスターを対象にする効果モンスターの効果・魔法・罠カードの発動を無効にし破壊する。
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Cast Time
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it lore
| - Quando viene attivata una Carta Magia/Trappola, o l'effetto di un mostro, che sceglie come bersaglio un mostro OSCURITÀ sul Terreno: annulla l'attivazione e, se lo fai, distruggi quella carta.
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pt name
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lore
| - When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
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pt lore
| - Quando um Card de Magia/Armadilha ou efeito de monstro, for ativado que escolha como alvo um monstro de TREVAS no campo: negue a ativação e, se isso acontecer, destrua esse card.
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it name
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ga name
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m/s/t
| - * Negates the activation of Spell Cards
* Negates the activation of Trap Cards
* Negates the activation of Effect Monster's effect
* Destroys Spell Cards
* Destroys Trap Cards
* Destroys Monster Cards
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passcode
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de lore
| - Wenn eine Zauber-/Fallenkarte oder ein Monstereffekt aktiviert wird, die oder der ein FINSTERNIS Monster auf dem Spielfeld als Ziel wählt: Annulliere die Aktivierung und falls du dies tust, zerstöre die Karte.
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ko name
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de name
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es name
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fr lore
| - Lorsqu'une Carte Magie/Piège ou un effet de monstre qui cible un monstre TÉNÈBRES sur le Terrain est activé : annulez l'activation, et si vous le faites, détruisez la carte.
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Cooldown
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Waffe
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card type
| |
effect types
| - Activation requirement, Effect
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database id
| |
dbkwik:ragnarok/pr...iPageUsesTemplate
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dbkwik:starwars/pr...iPageUsesTemplate
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dbkwik:yugi-oh/pro...iPageUsesTemplate
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dbkwik:yugioh/prop...iPageUsesTemplate
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Category
| |
Job
| |
Affiliation
| |
supports
| |
Name
| - Dark Illusion
- Dark illusion
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Text
| - "Sacrifice" Episode Guide - The Clone Wars
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Type
| |
Property
| |
dbkwik:de.flyff/pr...iPageUsesTemplate
| |
Typ
| |
zh name
| |
Purpose
| - Projecting Force visions through an ancient Sith ritual using a Force-bond
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dbkwik:flyff/prope...iPageUsesTemplate
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Beschreibung
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url
| - tv-shows/clone-wars/sacrifice
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ar name
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Ja Name
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BILD
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Requirements
| |
notable practitioners
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dbkwik:resource/ZdNXCdsxZUJNVWH5t2FMYw==
| |
abstract
| - Once invisible, the caster can run past enemies, and any enemy targeted to them will return to their starting position. In pvp, the opponent will lose their lock on the caster. While invisible, the caster is free to move, heal, attack, etc. However, in pvp, the opponent will be able to see the healing animation. The invisibility lasts until the caster dies, the buff wears out, or attacks. Fast Walker will not cause invisibility to wear off.
- The Force power of dark illusion gave its user the ability to manipulate Force visions to directly attack a selected target. Dark illusion was summoned through an ancient Sith ritual using both the connection of a Force-bond, one coming from someone with a link to the target, and reciting a Sith incantation in the old Balc language. Compounded with the blood of the bonded and Force lightning, as well as the dark side of the Force, dark illusion could reach its intended victim from across the galaxy. During the galactic conflict known as the Clone Wars, the Dark Lord of the Sith Darth Sidious used dark illusion to attack Grand Master Yoda of the Jedi Order, exploiting his Sith apprentice Darth Tyranus' bond to Yoda for the ritual. Also using the power of the long-deceased Sith Lord Darth Bane's tomb, Sidious was able to, while on Coruscant, reach Yoda on Moraband, the ancient homeworld of the Sith.
- Super Skill.. Levelt ihn wenn ihr Punkte habt. Mindestens Level 8 für den Folgeskill Perfect Block.
- Dark Illusion rapidly closes the distance to a target and deals damage. Has a low chance to trigger Cross Impact.
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