rdfs:comment
| - Hit Dice: 3d8 (13 hp) Initiative: +5 Speed: 30 ft. (6 squares), fly 50 ft. (average) Armor Class: 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 Base Attack/Grapple: +3/-1 Attack: Claw +4 melee (1d3 plus 1d4 fire) Full Attack: 2 claws +4 melee (1d3 plus 1d4 fire) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold Saves: Fort +3, Ref +4, Will +3 Abilities: Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 Feats: Dodge, Improved Initiative
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abstract
| - Hit Dice: 3d8 (13 hp) Initiative: +5 Speed: 30 ft. (6 squares), fly 50 ft. (average) Armor Class: 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 Base Attack/Grapple: +3/-1 Attack: Claw +4 melee (1d3 plus 1d4 fire) Full Attack: 2 claws +4 melee (1d3 plus 1d4 fire) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold Saves: Fort +3, Ref +4, Will +3 Abilities: Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 Skills: Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) Feats: Dodge, Improved Initiative Environment: Elemental Plane of Fire Organization: Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types) Challenge Rating: Treasure: Standard Alignment: Usually neutral Advancement: 4-6 HD (Small); 7-9 HD (Medium) Level Adjustment: (cohort)
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