First encountered at Arkham University, Frank joins the party hoping to learn more about Professor Gilbert. He is a skilled Ninja, which he became after the airplane he was traveling in crashed near a remote ninja village in the rainforests of Brazil. Highly eccentric, Frank fights to preserve America's freedom. He uses Ninja Arts that are obtained throughout the game. Frank's element is Light and his weapons of choice are ninja Swords, which he usually constructs from objects he finds lying around, much in the manner of Joachim. Frank is also skilled in the art of undoing locks and getting himself out of tight situations throughout the game.
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