About: Recoilless Rifle   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Recoilless Rifles are heavy, shoulder-fired, single-shot weapons that can be mounted on a tripod or a swivel mount to fire. they fire an exploding shell that causes an explosive blast whet they hit. Only one shell can be fired per turn, and loading another shell takes one turn. Inertia screens and skeinsuits halve the damage. The name comes from the design of the round, which uses part of the exploding gases when fired to counteract the recoil, allowing for relatively light weapons to be developed.

AttributesValues
rdfs:label
  • Recoilless Rifle
rdfs:comment
  • Recoilless Rifles are heavy, shoulder-fired, single-shot weapons that can be mounted on a tripod or a swivel mount to fire. they fire an exploding shell that causes an explosive blast whet they hit. Only one shell can be fired per turn, and loading another shell takes one turn. Inertia screens and skeinsuits halve the damage. The name comes from the design of the round, which uses part of the exploding gases when fired to counteract the recoil, allowing for relatively light weapons to be developed.
sameAs
dcterms:subject
Range
  • -/150/1km/2km/3km
Defense
  • Inertia
Name
  • Recoilless Rifle
ROF
  • ½
dbkwik:starfrontie...iPageUsesTemplate
KG
  • 20(xsd:integer)
Skill
  • Projectile
Ammo
  • 1(xsd:integer)
Cost
  • 4000(xsd:integer)
Damage
  • 12(xsd:integer)
abstract
  • Recoilless Rifles are heavy, shoulder-fired, single-shot weapons that can be mounted on a tripod or a swivel mount to fire. they fire an exploding shell that causes an explosive blast whet they hit. Only one shell can be fired per turn, and loading another shell takes one turn. Inertia screens and skeinsuits halve the damage. The name comes from the design of the round, which uses part of the exploding gases when fired to counteract the recoil, allowing for relatively light weapons to be developed. <default>Recoilless Rifle</default> skill damage ammo RoF defense range cost mass name1 skill1 damage1 ammo1 RoF1 defense1 range1 cost1 name2 skill2 damage2 ammo2 RoF2 defense2 range2 cost2 name3 skill3 damage3 ammo3 RoF3 defense3 range3 cost3 name4 skill4 damage4 ammo4 RoF4 defense4 range4 cost4 name5 skill5 damage5 ammo5 RoF5 defense5 range5 cost5 name6 skill6 damage6 ammo6 RoF6 defense6 range6 cost6 name7 skill7 damage7 ammo7 RoF7 defense7 range7 cost7 name8 skill8 damage8 ammo8 RoF8 defense8 range8 cost8 name9 skill9 damage9 ammo9 RoF9 defense9 range9 cost9
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