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An Entity of Type : dbkwik:resource/PgbN9S4dVMP7MZSTwP4HhA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

According to the Twin Galaxies Intergalactic Scoreboard, the highest score achieved on Zaxxon is 4,680,740 points, held by Vernon Kalanikaus of Lā'ie, Hawai'i and submitted on March 15, 1982. Since its original arcade release, the game has been ported to numerous systems, such as the ColecoVision, Atari 5200, Intellivision, and Sega Master System. It was released on the Wii's Virtual Console service in Japan on December 15, 2009, followed by a PAL release on March 5, 2010 and a release in North America on April 12, 2010.

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  • Zaxxon
  • Zaxxon
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  • According to the Twin Galaxies Intergalactic Scoreboard, the highest score achieved on Zaxxon is 4,680,740 points, held by Vernon Kalanikaus of Lā'ie, Hawai'i and submitted on March 15, 1982. Since its original arcade release, the game has been ported to numerous systems, such as the ColecoVision, Atari 5200, Intellivision, and Sega Master System. It was released on the Wii's Virtual Console service in Japan on December 15, 2009, followed by a PAL release on March 5, 2010 and a release in North America on April 12, 2010.
  • Zaxxon is a 1982 arcade game developed and released by Sega. Some source claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.
  • Zaxxon is an intense shmup which has the player dodging missiles in the air, laser cannons shooting at anything along the ground, other enemy fighters, and force fields that require careful navigation to make it through tiny holes in the wall. All of this while trying to keep your fuel from running out. Stage two is empty space where you have to try to shoot down as many enemy fighters as you can before time runs out.
  • A 1982 Shoot'Em Up created by Sega, Zaxxon was the first Arcade Game to simulate a 3-dimensional view by using Isometric Projection, a form of axonometric projection (hence the name of the game). The game scrolls diagonally through enemy fortresses and outer space as the player's ship dodges the shots of enemy fighters and force field barriers, finally encountering the evil armored robot Zaxxon. Handicaps include the ship's constantly dwindling fuel supply (replenished, as in Scramble, by shooting fuel tanks), and a homing missile that will target the ship if it flies too high. The ship's altitude is indicated on a gauge and by shadows cast on the surface.
  • Zaxxon ist ein Arcade-Spiel, das 1982 von der Firma Sega veröffentlicht wurde und dem Shoot 'em up-Genre zugehörig ist. Die Spielidee von Zaxxon besteht darin, dass der Spieler in einem Raumschiff durch eine Art Festung fliegt und dabei alle ihm entgegenkommenden Feinde abschießt. Ziel des Spieles ist es, mit dem Raumschiff soweit wie möglich in die Festung einzudringen und möglichst viele Gegner auszuschalten. Noch im selben Jahr gab es eine überarbeitete Version namens Super Zaxxon, bei der man am Ende einen Drachen beschoss (bei Zaxxon einen Roboter).
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Genre
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Info
  • Erstes isometrische Spiel
Monitor
  • Raster Auflösung 224 × 256 Farbpalette: 256
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  • 2(xsd:integer)
Titel
  • Zaxxon
arcade system
  • Haupt CPU: Z80
  • Sound CPU:-
  • Sound Chips: Custom
firma
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  • Zaxxon marquee.png
Verleger
  • Sega
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  • Standard und Cocktail
abstract
  • A 1982 Shoot'Em Up created by Sega, Zaxxon was the first Arcade Game to simulate a 3-dimensional view by using Isometric Projection, a form of axonometric projection (hence the name of the game). The game scrolls diagonally through enemy fortresses and outer space as the player's ship dodges the shots of enemy fighters and force field barriers, finally encountering the evil armored robot Zaxxon. Handicaps include the ship's constantly dwindling fuel supply (replenished, as in Scramble, by shooting fuel tanks), and a homing missile that will target the ship if it flies too high. The ship's altitude is indicated on a gauge and by shadows cast on the surface. Zaxxon received multiple ports to home computers and consoles, though the diagonal-scrolling Isometric Projection was not retained in the Atari 2600 and Intellivision versions. A Mission Pack Sequel, Super Zaxxon, was released for arcades; it replaced the robot boss with a fire-breathing dragon. Sega went on to produce two similar isometric arcade games: Congo Bongo and Future Spy. Sega later released two console sequels that were considerably different: * Zaxxon 3-D (1987) for the Sega Master System exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game. * Zaxxon's Motherbase 2000 (1995) for the Sega 32 X went back to the isometric view, but ships were now rendered in bleeding-edge polygonal graphics.
  • According to the Twin Galaxies Intergalactic Scoreboard, the highest score achieved on Zaxxon is 4,680,740 points, held by Vernon Kalanikaus of Lā'ie, Hawai'i and submitted on March 15, 1982. Since its original arcade release, the game has been ported to numerous systems, such as the ColecoVision, Atari 5200, Intellivision, and Sega Master System. It was released on the Wii's Virtual Console service in Japan on December 15, 2009, followed by a PAL release on March 5, 2010 and a release in North America on April 12, 2010.
  • Zaxxon is an intense shmup which has the player dodging missiles in the air, laser cannons shooting at anything along the ground, other enemy fighters, and force fields that require careful navigation to make it through tiny holes in the wall. All of this while trying to keep your fuel from running out. Zaxxon is split into three levels, which loop afterwards while increasing in difficulty. Stage one consists of trying to get to the end of the level while dodging the various obstacles and enemies in your path. You also have to collect fuel which is done by shooting fuel tanks that are on the ground. Stage two is empty space where you have to try to shoot down as many enemy fighters as you can before time runs out. Stage three is similar to stage one except at the end you have to fight Zaxxon, a giant robot (or dragon). After defeating Zaxxon, the player is awarded a bonus and the game loops. Zaxxon is interesting in that the fighter can move up and down with the ability to attack targets in the air and the ground. The player can tell what level they're at via an altimeter gauge right next to the fuel gauge. Mastering this system is crucial as without skill, it will be very difficult to navigate through the tiny gaps in the force fields which result in destruction.
  • Zaxxon ist ein Arcade-Spiel, das 1982 von der Firma Sega veröffentlicht wurde und dem Shoot 'em up-Genre zugehörig ist. Die Spielidee von Zaxxon besteht darin, dass der Spieler in einem Raumschiff durch eine Art Festung fliegt und dabei alle ihm entgegenkommenden Feinde abschießt. Ziel des Spieles ist es, mit dem Raumschiff soweit wie möglich in die Festung einzudringen und möglichst viele Gegner auszuschalten. Als Zaxxon erschien, war es das erste Spiel mit einer isometrischen Perspektive, die räumliche Tiefe darstellte, in anderen Worten ein quasi-3D-Scroller. Die Spielidee war eine direkte Kopie des 2D-Spieles Scramble, aber während bei Scramble die Flugbahn des Raumschiffes nur in der Höhe verändert werden konnte, war es bei Zaxxon durch die perspektivische Darstellung auch möglich, das Raumschiff seitlich zu steuern. Die Flughöhe kann durch die Größe des Raumschiffes und die Entfernung zu seinem Schatten erkannt werden. Noch im selben Jahr gab es eine überarbeitete Version namens Super Zaxxon, bei der man am Ende einen Drachen beschoss (bei Zaxxon einen Roboter).
  • Zaxxon is a 1982 arcade game developed and released by Sega. Some source claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.
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