About: Sandy Teampaill   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sandy Teampaill is course 7 of Mario on an Saoire. The course is the remains of a huge desert temple in the middle of the island. By following the sandy path from the starting pipe in Abheinn Factory, it will lead to the entrance of this course. The level consists of a bunch of golden stone structures in the middle of a quicksand desert. The flora consists of a lot of cacti, either tall ones with arms or short fat ones, with the seldom desert palm tree. There is also a small oasis off to the side that has a bob-omb buddy who informs the player about how to reach the final area of the island. The enemies and obstacles found here are mostly from the original Shifting Sand Land's outskirts and interior of the pyramid.

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rdf:type
rdfs:label
  • Sandy Teampaill
rdfs:comment
  • Sandy Teampaill is course 7 of Mario on an Saoire. The course is the remains of a huge desert temple in the middle of the island. By following the sandy path from the starting pipe in Abheinn Factory, it will lead to the entrance of this course. The level consists of a bunch of golden stone structures in the middle of a quicksand desert. The flora consists of a lot of cacti, either tall ones with arms or short fat ones, with the seldom desert palm tree. There is also a small oasis off to the side that has a bob-omb buddy who informs the player about how to reach the final area of the island. The enemies and obstacles found here are mostly from the original Shifting Sand Land's outskirts and interior of the pyramid.
dcterms:subject
dbkwik:mario64hack...iPageUsesTemplate
abstract
  • Sandy Teampaill is course 7 of Mario on an Saoire. The course is the remains of a huge desert temple in the middle of the island. By following the sandy path from the starting pipe in Abheinn Factory, it will lead to the entrance of this course. The level consists of a bunch of golden stone structures in the middle of a quicksand desert. The flora consists of a lot of cacti, either tall ones with arms or short fat ones, with the seldom desert palm tree. There is also a small oasis off to the side that has a bob-omb buddy who informs the player about how to reach the final area of the island. The enemies and obstacles found here are mostly from the original Shifting Sand Land's outskirts and interior of the pyramid. The ruins extend quite far in all directions above mostly quicksand. The platforming mostly consists of crossing small bridges or stairs that lead to bigger areas. One annoying feature is the amount of Kuromames located directly on top of a set of stairs, which punish the player for rushing to jump up them. There are also many Fire Cannons, though almost all of them too high to actually hit Mario unless he jumps. This level also features a lot of redoing the same part multiples times, as in order to reach most of the temple, Mario must climb the bottom of the ruins multiple times. On the other side of the ruins is the entrance to the final, volcano level. To reach the Volcano, Mario must run past the biggest section of the temple that has a pole with quicksand in the middle and columns on each corner, and cross a bridge with Spindles on it. When Mario dies, he spawns on the bottom level of the ruins, on the sand.
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